VEGA Conflict Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Lore
Synopsis
Factions
Characters
Progression
NPC Targets
Daily Missions
Game Campaigns
Events
Blueprints
Crafting
Deep Space
Technologies
Hulls
Modules
Weapons
Squadrons
Spawners
Armors
Shields
Ablative Armors
Screens
Specials
Resistors
Operations
More
Game Manual
Damage
Weapon Abilities
Resistance
Ablation
Damage Over Time
Game Terminology
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
VEGA Conflict Wiki
7,233
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Lore
Synopsis
Factions
Characters
Progression
NPC Targets
Daily Missions
Game Campaigns
Events
Blueprints
Crafting
Deep Space
Technologies
Hulls
Modules
Weapons
Squadrons
Spawners
Armors
Shields
Ablative Armors
Screens
Specials
Resistors
Operations
More
Game Manual
Damage
Weapon Abilities
Resistance
Ablation
Damage Over Time
Game Terminology
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Void Surge Beam
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Void Surge Beam
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{RegularVoidTab|Surge Beam}} {{Quote|A void based beam that increases in damage the longer it remains locked on to a target.}} ==Stats== {{SmartTableStart}} {{SmartTableValueRow|Name|4|I {{MiniIcon|SurgeBeam1-VO}}; II {{MiniIcon|SurgeBeam2-VO}}; III {{MiniIcon|SurgeBeam3-VO}}; IV {{MiniIcon|SurgeBeam4-VO}}|1}} {{SmartTableSpanRow|Specifications}} {{SmartTableValueRow|Void DPS|4|300; 375; 450; 601}} {{SmartTableValueRow|Mass|4|1,686; 2,303; 2,509; 3,821}} {{SmartTableValueRow|Range|4|0-2,000}} {{SmartTableValueRow|Speed|4|3,000}} {{SmartTableValueRow|Firing Cycle|4|C: 3.0 / F: 2.0 / R: 0.0 / N: 10}} {{SmartTableValueRow|Overcharge Amount|4|+5%}} {{SmartTableValueRow|Overcharge Delay|4|1}} {{SmartTableValueRow|Overcharge Max|4|+10%}} {{SmartTableValueRow|Overcharge Duration|4|2}} {{SmartTableValueRow|Traits|4|Beam, Pass Through}} {{SmartTableValueRow|Restricted (Faction)|4|Marauders}} {{SmartTableValueRow|Hull XP|4|20,217; 23,223; 28,591; 32,843}} {{SmartTableSpanRow|Reusable Item}} {{SmartTableValueRow|Prerequisites|4|None}} {{SmartTableSpanRow|Craft}} {{SmartTableValueRow|Fragments|4|150}} {{SmartTableSpanRow|Equip}} {{SmartTableValueRow|Time|4|7h 30m; 11h 15m; 16h 12m; 1d 4h 48m}} {{SmartTableValueRow|Helium-3|4|12,692,680; 18,404,386; 24,116,092; 29,827,798}} {{SmartTableValueRow|Antimatter|4|10,384,920; 15,058,134; 19,731,348; 24,404,562}} {{SmartTableEnd}} __NOTOC__ ==General== The Void Surge Beam is an adapted version of the [[Surge Beam]], having higher DPS output as well as the ability to deal Void damage. It retains its overcharge abilities. ==Strategy and Setup== ===Advantages=== Just like the Standard Surge, the Void Surge Beam's overcharge causes its DPS increases the longer it remains locked on to its target, this means that focusing fire on a single target will boost the power of this weapon tenfold. The Void Surge Beam, being a Beam weapon, is also unblockable and undodgeable, and thus is 100% likely to hit its target as well. Being a Void DPS weapon, this makes any non-Marauder ship 100% vulnerable to its full DPS. ===Disadvantages=== The Void Surge Beam is still a beam weapon, and is thus highly susceptible to Squadrons. Its best to equip a single [[Seeker Missile]] or [[Creeper Torpedo]] in order to ward off squadrons and prevent them from causing too much damage to Cutters. Since it deals Void DPS, NPC Fleets are highly resistant to its damage. The Void Surge Beam's range is extremely short, at only 2,000m. This makes this weapon easy to outrange, and thus possible to destroy ships equipped with this weapon before they even get a chance to fire. The Xeno Surge Beam also does not have any range boosting specials, and thus suffers from a larger range penalty than the previous versions. ==Trivia== *The Void Surge Beam was the first Marauder weapon to feature an overcharge effect that increased its DPS. It is also the first T7 Marauder Beam Weapon. *The Void Surge Beam fires a red beam instead of purple beam, oddly enough. The Beam becomes larger and more purple as the overcharge takes effect, however. ==Gallery== <gallery> VSurge1.png|Assassin Cutters Fighting with Void Surge Beam VSurge2.png|Assassins with Void Surge Beam firing at Bastion Cruisers. </gallery> ---- {{Weapons}} [[Category:Ship Weapons]] [[Category:Marauder Technologies]]
Summary:
Please note that all contributions to the VEGA Conflict Wiki are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Colored Link
(
edit
)
Template:Colored Text
(
edit
)
Template:DamageType
(
edit
)
Template:In-Game Colors
(
edit
)
Template:MiniIcon
(
edit
)
Template:Navbar
(
edit
)
Template:Navbox
(
edit
)
Template:Quote
(
edit
)
Template:RegularVoidTab
(
edit
)
Template:SmartTableCellFormat
(
edit
)
Template:SmartTableEnd
(
edit
)
Template:SmartTableSpanRow
(
edit
)
Template:SmartTableStart
(
edit
)
Template:SmartTableValueFormat
(
edit
)
Template:SmartTableValueRow
(
edit
)
Template:Tab
(
edit
)
Template:TabSpace
(
edit
)
Template:Tabber/end
(
edit
)
Template:Tabber/start
(
edit
)
Template:Transclude
(
edit
)
Template:Weapons
(
edit
)
Module:Args
(
edit
)
Module:In-Game Colors
(
edit
)
Follow on IG
TikTok
Join Fan Lab