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VEGA Conflict Wiki
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Pulse Cannon Turret
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Pulse Cannon Turret
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==Strategy and Setup== ===Advantages=== Pulse Cannon Turrets are powerful all-round weapons for base defense. They have the potential to deal massive damage by hitting two invading ships in a line with their piercing bolts. The Xeno version has extra range; this could be further increased by [[Xeno Focused Apertures]] to achieve a whopping 7,000 m range that is equal to the [[Cluster Missile Turret]], enabling them to fire at sniper decoys. ===Disadvantages=== Pulse Cannon Turrets have relatively short range and are outranged by most [[destroyers]], hence longer-ranged weapons such as [[Eclipse Driver Turret]]s must be used to support them against sniper attacks. Unlike most Energy base weapons, Pulse Cannon Turrets do not track their targets, making it possible for the enemy to dodge the projectiles by strafing side to side at maximum range. The Xeno version is resisted by [[A.X.I.S. Hulls]] while the Void version is resisted by [[Marauder Hulls]] and [[NPC Targets]]. You are recommended to mix them together to achieve a balance against the various fleets that may attack your base.
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