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The Overcharged Warheads are given a newly discovered isotope of dense properties, resulting in a larger blast radius and force of explosion.
  — In-Game Description 

Stats[ | ]

Overcharged Warheads I
OverchargedWarheads1
II
OverchargedWarheads2
III
OverchargedWarheads3
SPECIFICATIONS Notepad
Weapon Mass 3% 4% 5%
AoE Radius +150 m +200 m +250 m
Shield Bypass +10% +15% +20%
Hull XP 2,022 XP 2,668 XP 3,284 XP
Applies to Explosive
Restricted to Cutters
Restricted to Xeno DivisionA.X.I.S.Altairians
BLUEPRINT CompleteBlueprint
Tech Lab Required VI VIII X
EQUIP ModuleRefit
Time Time 2h 50m 4h 45m 6h 45m
Helium-3 Helium3 3,113,840 4,670,760 6,227,680
Antimatter Antimatter 1,167,690 1,731,535 2,335,380


General[ | ]

Overcharged Warheads boost Explosive weapons by enhancing area of effect and shield bypass. They are restricted to the Decimator, Vindicator and Altairian Cutters.

Strategy and Setup[ | ]

Advantages[ | ]

Overcharged Warheads are basically AM Warheads III-V with extra shield bypass. They take up minimal mass, enabling your cutters to pack a punch while also having decent armor, shields and thrusters.

Disadvantages[ | ]

The shield bypass granted by Overcharged Warheads is worthless against any ship that is Tier 6 or above other than Altairian Hulls and their Marauder counterparts because they most likely to have extremely tough armor and relatively weak shields. Note that Ablative Armor and Screens are not affected by shield bypass.

Trivia[ | ]

  • Along with other T6 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

Gallery[ | ]


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