VEGA Conflict Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Lore
Synopsis
Factions
Characters
Progression
NPC Targets
Daily Missions
Game Campaigns
Events
Blueprints
Crafting
Deep Space
Technologies
Hulls
Modules
Weapons
Squadrons
Spawners
Armors
Shields
Ablative Armors
Screens
Specials
Resistors
Operations
More
Game Manual
Damage
Weapon Abilities
Resistance
Ablation
Damage Over Time
Game Terminology
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
VEGA Conflict Wiki
7,233
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Lore
Synopsis
Factions
Characters
Progression
NPC Targets
Daily Missions
Game Campaigns
Events
Blueprints
Crafting
Deep Space
Technologies
Hulls
Modules
Weapons
Squadrons
Spawners
Armors
Shields
Ablative Armors
Screens
Specials
Resistors
Operations
More
Game Manual
Damage
Weapon Abilities
Resistance
Ablation
Damage Over Time
Game Terminology
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Crafting
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Crafting
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Patterns [[File:Patterns.png|16px]]=== Patterns are the rarest of crafting materials. They are not only hull-specific but also level-specific. For example, a [[Talon Frigate]] Mk II Pattern can only be used to craft a Talon Frigate Mk II upgrade credit. For ships of the [[Xeno Division]] faction or below, in general: *[[Grind Targets]] that spawn 24/7 have a chance of dropping a pattern strongbox for that tier, which is guaranteed to contain a pattern. The drop is weighted equally. *[[Grind Targets]] from the Supply Run sector activity always drop a strongbox for the specified ship, with a low chance to contain a pattern. The drop is weighted heavily towards low-level variants. For ships of the [[A.X.I.S.]] faction or higher, in general: *[[Grind Targets]] that spawn 24/7 always drop a small number of patterns for the specified ship/level combination. *[[Grind Targets]] from the Supply Run sector activity always drop a strongbox for the specified ship, with a low chance to contain patterns. The drop is weighted heavily towards low-level variants. *[[Catch-up Event Targets]] always drop a strongbox for the specified ship/level combination, which contains a greater number of patterns compared to the 24/7 Grind Targets.
Summary:
Please note that all contributions to the VEGA Conflict Wiki are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab