Zephyr Thruster

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Altairian technology that converts shield energy to empower the engines and enhance thruster performance.
  — In-Game Description 

Stats[edit | edit source]

Zephyr Thruster I
ZephyrThruster1.png
II
ZephyrThruster2.png
III
ZephyrThruster3.png
SPECIFICATIONS Notepad.png
Shield Energy -9% -12% -15%
Speed +50 m/s +70 m/s +90 m/s
Turning +3.0 deg/s +5.0 deg/s +7.0 deg/s
Hull XP 8,087 XP 10,671 XP 13,137 XP
Restricted to Altairians
BLUEPRINT CompleteBlueprint.png
Ship Lab Required XII
EQUIP ModuleRefit.png
Time Time.png 6h 00m 14h 00m 1d 0h
Helium-3 Helium3.png 3,804,000 7,798,200 11,792,400
Antimatter Antimatter.png 7,608,000 15,596,400 23,584,800


General[edit | edit source]

The Zephyr Thruster is an Altairian Thruster that has improved performance over most other thrusters, though at the cost of Shield Energy.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

The Zephyr Thruster is able to provide decent forward speed and turning speed, on par with the Harmonic Chase Thruster and Armored Thrusters, and the advantage it has over other thrusters is that it does not penalize strafe speed, and thus it affords much more maneuverability to Altairian ships over other thrusters.

Disadvantages[edit | edit source]

The Zephyr Thruster's only drawback is its reduction of Shield Energy when equipped. Ships with this thruster suffer from the drawback of having less shield energy on their ships, making them more susceptible to taking direct armor damage much sooner as compared to other ships.

Trivia[edit | edit source]

  • This is the first Altairian Thruster in existence.

Gallery[edit | edit source]