|“||Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders.||”|
|— In-Game Description|
Stats[edit | edit source]
|Mass||3,200 t||3,883 t||4,567 t||5,250 t|
|Charge Time||3 s|
|Spawn Interval||10 s|
|Hull XP||20,217 XP||23,223 XP||28,591 XP||32,843 XP|
|Firing Cycle||C: 0.0 / F: 1.0 / R: 1.0 / N: 5|
|Arms Lab Required||XI||XII||XII||N/A|
|Arms Lab Required||N/A||N/A||N/A||XII|
|Time||6h 15m||9h 15m||13h 30m||1d 0h|
General[edit | edit source]
The Xeno Zealot is a spawner that can be equipped onto the Orator Dreadnought. It spawns a fast-moving ship which is equipped with an Alien Damage weapon - a cross between the Pulse Cannon's firing cycle with the Havoc Cannon's piercing and the projectiles of the Xeno Prime Vulcan - as well as a shield that resists five damage types.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Disadvantages[edit | edit source]
On the other hand, this Zealot is not effective against Altairian and Umbra hulls due to their innate resistance to Alien Damage.
Trivia[edit | edit source]
- The Xeno Zealot is basically the Alien Damage version of the Spectral Zealot.
- Zealots have a firing arc of 45 degrees.
Gallery[edit | edit source]
Xeno Zealots firing at a Blackguard Cruiser