Xeno Siege Casing

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Siege Casing   Xeno Siege Casing


Casing adapted for Xeno weaponry, designed for siege warfare improving targeting module weak points, with protection from oncoming Kinetic damage.
  — In-Game Description 

Stats[edit | edit source]

Xeno Siege Casing I
XenoSiegeCasing1.png
II
XenoSiegeCasing2.png
SPECIFICATIONS Notepad.png
Weapon Mass 3% 5%
Module Damage +10% +15%
Health 1,045 1,305
Resists 40% Kinetic 50% Kinetic
Hull XP 2,322 XP 3,284 XP
Applies to Alien
Restricted to Destroyers
Restricted to Xeno DivisionA.X.I.S.Altairians
BLUEPRINT CompleteBlueprint.png
Tech Lab Required VI VIII
EQUIP ModuleRefit.png
Time Time.png 8h 55m 11h 10m
Helium-3 Helium3.png 7,784,600 9,341,520
Antimatter Antimatter.png 2,919,225 3,503,070
REPAIR Repair.png
Time Time.png 17m 25s 21m 45s


General[edit | edit source]

The Xeno Siege Casing is an advanced version of the Siege Casing that targets Alien weapons instead. It has better overall stats.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

Xeno Siege Casings provide additional module damage and Kinetic-resistant health for the same mass, enabling your destroyers to be extremely effective in base combat.

Note that it cannot be stacked with other Siege Casing variants, unlike the Beam Capacitor.

Disadvantages[edit | edit source]

Xeno Siege Casings are useless in fleet combat because there is no increase in projectile speed. The extra health does not cost much mass, but the associated repair time is certainly not worth it.

The Harmonic Xeno Siege Casing is more efficient except, again, in fleet combat.

Trivia[edit | edit source]

  • Along with other T6 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

Gallery[edit | edit source]