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Xeno Rupture Beam   Rupture Beam Turret

Rupture Beam   Heavy Rupture Beam   Xeno Rupture Beam


The Xeno Rupture Beam has infused Xeno Division technology, intensifying the devastating damage in a charged and focused Alien beam.
  — In-Game Description 

Stats[ | ]

Xeno Rupture Beam I
RuptureBeam6-AL
II
RuptureBeam7-AL
SPECIFICATIONS Notepad
DPS 284 Alien 389 Alien
Mass 2,069 t 2,445 t
Range 0-4,000 m
Speed 3,000 m/s
Firing Cycle C: 4.0 / F: 1.0 / R: 0.6 / N: 5
Restricted to Xeno DivisionA.X.I.S.Altairians
Traits BeamPass Through
Hull XP 7,661 XP 8,211 XP
BLUEPRINT CompleteBlueprint
Arms Lab Required VIII IX
EQUIP ModuleRefit
Time Time 15h 30m 19h 15m
Helium-3 Helium3 11,083,324 12,256,853
Antimatter Antimatter 5,458,951 6,036,957


General[ | ]

The Xeno Rupture Beam is an advanced version of the Rupture Beam with superior damage, built-in range increase and deals Alien Damage, taking on a green coloration instead of yellow in combat.

Strategy and Setup[ | ]

Advantages[ | ]

Xeno Rupture Beams have incredible DPS that can be increased to a greater extent using Xeno Beam Capacitors. They are even more mass efficient than Heavy Rupture Beams.

They do not need a special to increase their range, although most people use Xeno Beam Capacitors for the extra damage anyways.

Disadvantages[ | ]

Xeno Rupture Beams often waste a significant amount of firepower overkilling enemies due to their insane damage per beam. They are also prone to being kited and useless against squadrons.

Trivia[ | ]

  • This weapon is no longer available to Umbra hulls after the late April 2019 update to facilitate the rock-paper-scissors system between T7 factions. Existing items will be replaced by Blight Havoc Cannon in the May 2019 update.
  • Along with other T6 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

Gallery[ | ]


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