Xeno Reaper

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Unconfirmed
Stats on this page have not been confirmed by KIXEYE!

Energy Reapers are warped into combat and can be ordered to attack enemies regardless of their proximity.
  — Fan-made Description 

Stats[edit | edit source]

Xeno Reaper I
Reaper1-AL.png
II
Reaper2-AL.png
III
Reaper3-AL.png
SPECIFICATIONS Notepad.png
Charge Time 3 s
Spawn Interval 90 s 60 s 45 s
Spawn Rate 1
Spawn Limit Unlimited
Discharge Beam 6
UNOBTAINABLE Other.png
Appears in Ancient Reaper (40-100),
Ancient Fortress (90-100)


General[edit | edit source]

This spawner can sustain many Alien Reaper equipped with six Discharge Beams, but is unable to replenish them quickly. Unlike player spawners, spawned ships are not automatically destroyed when the parent ship is defeated.

Strategy[edit | edit source]

Unless you destroy the ship containing the spawner, it will continue to warp in Alien Reapers, making it a priority target. Close the distance as quickly as possible, taking out any Alien Reapers on the way before focus-firing on the main ship.

Trivia[edit | edit source]

  • The Xeno Reaper was first seen in Ancient Reaper Fleets during the AXIS event preview.
  • Ancient Reapers may be equipped with a level I plus level II version. The level I version starts spawning 30 seconds into the battle while the level II version starts spawning 10 seconds into the battle.
  • Alien Hives may be equipped with the level III version. It starts spawning 10 seconds into the battle.
  • Together with the Spectral Blitz Reaper and Xeno Blitz Reaper, these spawners were originally considered as operations tech with the name of Wormhole Gate Type-R, until the Orator Dreadnought was released.

Gallery[edit | edit source]