Xeno Prime Vulcan
|Prime Vulcan||Xeno Prime Vulcan|
|“||The prototype for a new class of hybrid weapon developed by the Rebels. The Vulcan combines traits from Drivers and Cannons to offer Rebels more offensive strategies to apply in combat.||”|
|— In-Game Description|
Stats[edit | edit source]
|Xeno Prime Vulcan||I||II||III||IV|
|Mass||1,863 t||2,306 t||2,735 t||4,004 t|
|Projectile Range||5,000 m|
|Firing Cycle||C: 0.0 / F: 0.0 / R: 1.0 / N: 1|
|Hull XP||20,217 XP||23,223 XP||28,591 XP||32,843 XP|
|Arms Lab Required||XI||XII||XII||N/A|
|Arms Lab Required||N/A||N/A||N/A||XII|
|Requirements||Prime Vulcan I||Prime Vulcan II||Prime Vulcan III||Prime Vulcan IV|
|Prime Vulcan||N/A||N/A||N/A||1x Level IV|
|Time||6h 15m||9h 15m||13h 30m||0s|
|Time||6h 15m||9h 15m||13h 30m||1d 0h|
General[edit | edit source]
The Xeno Prime Vulcan is a variant of the Prime Vulcan, modified to deal Alien Damage instead.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Like the original, The Xeno Prime Vulcan fires a projectile that is capable of piercing through multiple targets, enabling it to deal heavy Alien damage if the targets are lined up.
It also retains the original's long range, and is also extremely deadly in close quarters when combined with the Renascence Battlecruiser as well.
Disadvantages[edit | edit source]
The Xeno Prime Vulcan also retains the drawbacks of the original, namely its minimum range when not equipped on the Renascence, as well as smaller range compared to other Driver weapons.
Umbra and Altairian Hulls have a high innate resistance to Alien damage, and take greatly reduced damage taken from this weapon.
Trivia[edit | edit source]
- The Weapon is the first Alien Vulcan weapon.
Gallery[edit | edit source]