Xeno Phased Munitions
|Phased Munitions||Xeno Phased Munitions|
|“||Xeno Phased Munitions provide significant Shield Bypass boosts to Xeno Driver Turret weapons.||”|
|— In-Game Description|
Stats[edit | edit source]
|Xeno Phased Munitions||I||II||III|
|Module XP||55,539 XP||81,314 XP||108,229 XP|
|Applies to||Alien, Driver|
|Ship Lab Required||None||VII||VIII|
|Time||6h 00m||12h 00m||18h 00m|
General[edit | edit source]
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Xeno Phased Munitions can stack with the innate shield bypass of many Alien-type Driver weapons, causing massive damage bleedthrough and nullifying the protection of regenerating shields.
Disadvantages[edit | edit source]
Xeno Phased Munitions provide less shield penetration than the regular version (30% vs 50%) and take up more mass (5% vs 9%). They are useless if not for the fact that this is the only special that can boost the shield bypass of Alien-type Drivers.
Xeno Phased Munitions are incompatible with other Alien-type weapons, so make sure not to erroneously equip them.
Gallery[edit | edit source]