Xeno Phased Munitions

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Phased Munitions   Xeno Phased Munitions


Xeno Phased Munitions provide significant Shield Bypass boosts to Xeno Driver Turret weapons.
  — In-Game Description 

Stats[edit | edit source]

Xeno Phased Munitions I
XenoPhasedMunitions1.png
II
XenoPhasedMunitions2.png
III
XenoPhasedMunitions3.png
SPECIFICATIONS Notepad.png
Weapon Mass 5% 7% 9%
Shield Bypass +10% +20% +30%
Module XP 55,539 XP 81,314 XP 108,229 XP
Applies to Alien, Driver
REUSABLE ITEM ReusableItem.png
Ship Lab Required None VII VIII
EQUIP ModuleRefit.png
Time Time.png 6h 00m 12h 00m 18h 00m
Mineral Ore MineralOre.png 17,636,300 20,241,663 22,847,025
Antimatter Antimatter.png 9,238,064 10,602,778 11,967,492


General[edit | edit source]

Xeno Phased Munitions are an advanced version of Phased Munitions that targets Alien weapons instead. Their effect is further restricted to Drivers.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

Xeno Phased Munitions can stack with the innate shield bypass of many Alien-type Driver weapons, causing massive damage bleedthrough and nullifying the protection of regenerating shields.

Disadvantages[edit | edit source]

Xeno Phased Munitions provide less shield penetration than the regular version (30% vs 50%) and take up more mass (5% vs 9%). They are useless if not for the fact that this is the only special that can boost the shield bypass of Alien-type Drivers.

Xeno Phased Munitions are incompatible with other Alien-type weapons, so make sure not to erroneously equip them.

Gallery[edit | edit source]