|“||Partially organic armor plating that absorbs incoming damage and boosts Ablative Recovery for Umbra hulls.||”|
|— In-Game Description|
Stats[edit | edit source]
|Parasitic Armor||I||II||III||IV (Elemental)|
|Mass||2,100 t||2,850 t||3,450 t||3,450 t|
|Hull XP||9,802 XP||11,260 XP||12,934 XP||15,924 XP|
|Restricted to||Tier 8|
|Farming Tier||(Faction) Disorder Cargo||(Faction) Disorder Cargo||N/A||N/A|
|Ship Lab Required||XI||XI||N/A||N/A|
|Ship Lab Required||N/A||N/A||XI||XII|
|Parasitic Armor||N/A||N/A||N/A||1x Level III|
|Time||2h 00m||3h 00m||4h 00m||4h 00m|
General[edit | edit source]
Xeno and Blight Parasitic Armors provide damage resistance against Alien and Blight Damage respectively, in addition to slightly higher Ablative Recovery.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Parasitic Armor is more mass efficient than Thonian Armor by far in terms of health, and provides the same bonus to Ablative Recovery. The level III version provides 50% resistance to all 3 traditional damage types, essentially combining the Elemental Thonian Armors into one.
Xeno and Blight Parasitic Armors can further enhance the ship's resistance to faction-based damage types.
Disadvantages[edit | edit source]
The level II version is the least mass-efficient armor out of the four levels.
Trivia[edit | edit source]
- Parasitic Armor is the first Tier 8 armor.