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Xeno Armored Hold

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Xeno Division applied its heavy armor to cargo hold upgrades to help with resource collection.
  — In-Game Description 

Stats[edit | edit source]

Xeno Armored Hold I
XenoArmoredHold1.png
II
XenoArmoredHold2.png
III
XenoArmoredHold3.png
SPECIFICATIONS Notepad.png
Mass 853 t 1,243 t 1,766 t
Cargo 975,000 t 1,381,000 t 1,909,000 t
Health 1,171 1,581 1,933
Hull XP 2,022 XP 2,668 XP 3,284 XP
Restricted to Xeno DivisionA.X.I.S.AltairiansUmbraPharmakon
BLUEPRINT CompleteBlueprint.png
Ship Lab Required VII VIII IX
EQUIP ModuleRefit.png
Time Time.png 2h 20m 3h 10m 3h 55m
Helium-3 Helium3.png 1,724,530 2,586,795 3,449,060
Antimatter Antimatter.png 548,714 823,071 1,097,428
REPAIR Repair.png
Time Time.png 9m 46s 13m 11s 16m 07s


General[edit | edit source]

The Xeno Armored Hold is an advanced version of the Armored Hold with increased health and cargo capacity. It is limited to T6 hulls and above.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

Xeno Armored Hold grants your ships incredible cargo capacity, enabling your fleet to take hundreds of millions of resources from player bases in a single attack. They are also used to collect cargo from NPC Targets.

Disadvantages[edit | edit source]

Xeno Armored Hold is very massive, taking up almost 2,000 tons at level III. This severely limits what else you can put on your ships. Unless you have excess space remaining, do not use this special just to increase your armor or cargo.

A useful strategy is to equip Xeno Armored Hold on the various ships you obtain from Alien Strike, Smash & Grab, and other events which offer blank Xeno Division Hulls and above. Since you do not have time to equip all of them for combat anyways, why not make some cheap cargo fleets?

Trivia[edit | edit source]

  • Along with other T6 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

Gallery[edit | edit source]