Xeno AM Detonators

From VEGA Conflict Wiki
Jump to: navigation, search
AM Detonators   Xeno AM Detonators


Xeno AM Detonators provide a substantial increase to Area of Effect range for Xeno Missile and Torpedo Turret weapons.
  — In-Game Description 

Stats[edit | edit source]

Xeno AM Detonators I
XenoAMDetonators1.png
II
XenoAMDetonators2.png
III
XenoAMDetonators3.png
SPECIFICATIONS Notepad.png
Weapon Mass 4% 6% 8%
AoE Radius +150 m +200 m +250 m
Module XP 55,539 XP 81,314 XP 108,229 XP
Applies to Alien, Missile, Torpedo
REUSABLE ITEM ReusableItem.png
Ship Lab Required None VII VIII
EQUIP ModuleRefit.png
Time Time.png 6h 00m 12h 00m 18h 00m
Mineral Ore MineralOre.png 17,088,023 19,606,778 22,125,533
Antimatter Antimatter.png 7,924,879 9,092,997 10,261,115


General[edit | edit source]

Xeno AM Detonators are an advanced version of AM Detonators that targets Alien weapons instead. Their effect is further restricted to Missiles and Torpedoes.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

Xeno AM Detonators are basically AM Detonators III-V but take up a small fraction of the mass, allowing you to stack more equipment on your Combat Modules.

Disadvantages[edit | edit source]

Xeno AM Detonators are incompatible with other Alien-type weapons, so make sure not to erroneously equip them.

Gallery[edit | edit source]