Void Warheads

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Concentrating Void elements within Missile & Torpedo weapons, the payload increases the area of explosion, and damage to armor health but has less impact against shields.
  — In-Game Description 

Stats[edit | edit source]

Void Warheads I
VoidWarheads1.png
II
VoidWarheads2.png
III
VoidWarheads3.png
SPECIFICATIONS Notepad.png
Weapon Mass 4% 6% 8%
AoE Radius +30% +40% +50%
Health Damage +5% +10% +15%
Shield Damage -10% -15% -20%
Hull XP 4,043 XP 5,335 XP 6,569 XP
Applies to Void, Missile, Torpedo
Restricted to Marauders
REUSABLE ITEM ReusableItem.png
Prerequisites None
EQUIP ModuleRefit.png
Time Time.png 2h 24m 4h 48m 7h 12m
Helium-3 Helium3.png 9,925,188 19,850,376 29,775,564
Antimatter Antimatter.png 5,528,918 11,165,836 16,748,754


General[edit | edit source]

Void Warheads are a fusion of AM Warheads and Blister Rounds designed for PvP combat. They are limited to Marauder Hulls and only affect Missile and Torpedo weapons.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

Void Warheads provide a bonus to armor damage, which is useful against many Xeno Division Hulls and A.X.I.S. Hulls due to the popularity of heavy armor builds. They are also great against modules which are comprised almost entirely of armor.

Disadvantages[edit | edit source]

Void Warheads increase the explosion radius of your weapons by a proportionate amount. However, this is actually weaker than AM Warheads unless your weapons have at least 500 m AoE by default.

Void Warheads suffer a penalty to shield damage, and are therefore weak against the occasional Harmonic Exophase Shield and Circuit Shield fleet.

Trivia[edit | edit source]

  • Void Warheads was originally available on the Vanquisher Carrier, which is not intended. The second January 2019 update corrected the issue; players who had it equipped were compensated according to this thread.

Gallery[edit | edit source]