Void Twinfire Beam
|Void Twinfire Beam||Twinfire Beam Turret|
|Twinfire Beam||Void Twinfire Beam|
|“||A double barrel beam weapon, the Void Twinfire Beam shoots alternating concentrated blasts of Void particles for sustained damage.||”|
|— In-Game Description|
Stats[edit | edit source]
|Void Twinfire Beam||V|
|Firing Cycle||C: 2.6 / F: 1.2 / R: 0.4 / N: 6|
|Traits||Beam, Pass Through|
|Hull XP||16,421 XP|
General[edit | edit source]
Strategy and Setup[edit | edit source]
Advanages[edit | edit source]
Similar to the regular variant, Void Twinfire Beams never miss and always hit their intended target, perfect for focus firing enemy ships.
Void Twinfire Beams are not resisted by any player ships with the exception of Marauder Hulls. This combined with their high damage output enables your fleet to destroy many A.X.I.S. Hulls in a single shot.
Disadvantages[edit | edit source]
The charge time of Void Twinfire Beams cannot be reduced in any way, unlike the A.X.I.S. versions which can use Beam Capacitors. This puts a cap on the maximum DPS of this weapon, in fact causing it to deal less damage than the Xeno Twinfire Beam combined with Xeno Beam Capacitor II, which effectively does 440 DPS for almost the same mass.
Void Twinfire Beams are almost useless against NPC Targets because they heavily resist Void Damage.
Trivia[edit | edit source]
- Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.
Gallery[edit | edit source]
Ravager Cutters with Void Bombardment Torpedoes versus those with Void Twinfire Beams
Gladiator Battleship firing Void Twinfire Beams at an opposing Gladiator Battleship