Void Thonian Armor
|Thonian Armor||Void Thonian Armor|
|“||Marauders have converted Umbra's Thonian Armor in order to utilize the Ablative properties on their Umbra hull conversions.||”|
|— In-Game Description|
Stats[edit | edit source]
|Void Thonian Armor||I||II||III|
|Mass||1,575 t||2,054 t||3,261 t|
|Hull XP||9,802 XP||12,068 XP||15,924 XP|
|Ship Lab Required||None|
|Time||1h 12m||1h 48m||2h 24m|
|Time||16m 58s||22m 07s||24m 25s|
General[edit | edit source]
Void Thonian Armor is a Marauder version of the Umbra Thonian Armor, that also boosts ablative recovery.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Like the Umbra versions, Void Thonian Armor increases Ablative Recovery without also increasing the Damage Threshold, allowing ships to regenerate more Ablative Health for the same damage output and thus improving their survivability.
Disadvantages[edit | edit source]
Unlike Fused Armor and Void Resonant Armor, this armor does not provide any Void resistance. This heavily impacts T7B Marauder ships because not only is their health resistance based on this, but also their ablative armor resistance.
The extra Ablative Recovery given by Void Thonian Armor is not that important if you are fighting against other Umbra or T7B Marauder ships, since the outcome of the battle is mainly determined by which side loses all of its Ablative Health first. Even if you max out your ships with Thonian Armor, it won't reverse the tide of battle as long as the opponent is getting 10x Ablative Recovery by directly damaging your health.
While Thonian Armor III does give extra Ablative Recovery, keep in mind that it is significantly less mass-efficient than the level II version.
Fusion[edit | edit source]
|Fusion||I -> II||II -> III|
|Time||54m 00s||1h 12m|
|Void Thonian Armor||3x Level I||3x Level II|
Gallery[edit | edit source]