Void Redeemer Missile
|Redeemer Missile||Void Redeemer Missile|
|“||Medium sized missiles, each with a Void payload, that can launch secondary missiles after detonation.||”|
|— In-Game Description|
Stats[edit | edit source]
|Void Redeemer Missile||V|
|AoE Radius||350 m|
|Firing Cycle||C: 0.0 / F: 0.0 / R: 1.6 / N: 1|
|Hull XP||19,421 XP|
General[edit | edit source]
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Similar to other Marauder ship weapons, Void Redeemer Missiles have enhanced mass efficiency over the Xeno Redeemer Missile, allowing your ships to pack a stronger punch.
Void Redeemer Missiles are not resisted by most player ships, the exception being Marauder Hulls.
Disadvantages[edit | edit source]
Void Redeemer Missiles still suffer from a large minimum range, often exploited by cutters and squadrons. Their damage output pales in comparison to the other Marauder ship weapons, and will almost certainly lose when forced into close combat.
Void Redeemer Missiles are ineffective against NPC Targets due to their resistance to Void Damage.
Trivia[edit | edit source]
- The Void Redeemer Missile's primary and secondary projectiles do a total of 100% and 66.7% DPS respectively.
- The Void Redeemer Missile was first available in the Black Market.
- Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.
Gallery[edit | edit source]