Void Nova Missile
|Nova Missile||Blight Nova Missile||Void Nova Missile|
|“||The Nova Missile fires a twin payload with a starburst pattern, causing a greater area of effect with Void damage.||”|
|— In-Game Description|
Stats[edit | edit source]
|Void Nova Missile||I||II||III||IV|
|Mass||1,860 t||2,304 t||2,735 t||4,001 t|
|AoE Radius||450 m|
|Firing Cycle||C: 0.0 / F: 0.0 / R: 1.0 / N: 1|
|Hull XP||20,217 XP||23,223 XP||28,591 XP||32,843 XP|
|Arms Lab Required||XI||XII||XII||XII|
|Time||4h 30m||6h 45m||9h 43m 12s||17h 16m 48s|
General[edit | edit source]
The Void Nova Missile is a Marauder-modified variant of the Nova Missile, designed to output Void damage instead.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
The Void Nova Missile retains the advantages of the Nova Missile, being capable of dealing widespread Void Damage through the Splash damage from both its primary and secondary missiles.
As the Void Nova Missile deals Void Damage, the majority of hulls, with the exception of Marauder Hulls, are vulnerable to the full extent of its DPS.
Disadvantages[edit | edit source]
Like all versions of the Nova Missile, there is a noticeable amount of spread in between the 2 missiles it launches with each volley, ships can take advantage of this and hide within the space of both missiles, allowing them to close in on the enemy ship with this weapon and get in firing range. The spread is wide enough to allow a single ship to pass through. The weapon also has a large minimum range as well.
NPC Hulls are resistant to Void Damage. Avoid NPC fleets at all times!
Trivia[edit | edit source]
- The Nova Missile's primary and secondary projectiles deal a total of 100% and 120% DPS respectively.
Gallery[edit | edit source]