Void Node Armor

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Node Armor   Void Node Armor


A matrix of advanced armor that provides Marauder hulls with defensive capabilities whilst also reinforcing their Phasing technology.
  — In-Game Description 

Stats[edit | edit source]

Void Node Armor I
NodeArmor1-VO.png
II
NodeArmor2-VO.png
III
NodeArmor3-VO.png
SPECIFICATIONS Notepad.png
Mass 1,576 t 2,051 t 3,822 t
Health 5,515 5,742 9,058
Phase Screen +10% +15% +20%
Hull XP 9,802 XP 12,068 XP 15,924 XP
Restricted to Marauders
REUSABLE ITEM ReusableItem.png
Ship Lab Required N/A
CRAFT Crafting.png
Fragments Fragment.png 150
EQUIP ModuleRefit.png
Time Time.png 1h 12m 1h 48m 2h 24m
Helium-3 Helium3.png 3,807,700 6,346,167 8,884,633
Antimatter Antimatter.png 3,046,160 5,076,933 7,107,707
REPAIR Repair.png
Time Time.png 16m 33s 17m 14s 27m 10s


General[edit | edit source]

Void Node Armor is the Marauder adaptation to Pharmakon's Node Armor, also increasing Phase Screen.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

Void Node Armor allows Marauder T7C ships to become more durable by not only increasing their health, but also their maximum screen energy and thus Phase Charge Rate.

Disadvantages[edit | edit source]

Unlike Fused Armor and Void Resonant Armor, this armor does not provide any Void resistance.

Levels II and III are mcch less mass efficient than the level I version if you do not care about screen energy.