Void Node Armor

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Node Armor   Void Node Armor


A matrix of advanced armor that provides Marauder hulls with defensive capabilities whilst also reinforcing their Phasing technology.
  — In-Game Description 

Stats[edit | edit source]

Void Node Armor I
NodeArmor1-VO.png
II
NodeArmor2-VO.png
III
NodeArmor3-VO.png
SPECIFICATIONS Notepad.png
Mass 1,576 t 2,051 t 3,822 t
Health 5,515 5,742 9,058
Phase Screen +10% +15% +20%
Hull XP 9,802 XP 12,068 XP 15,924 XP
Restricted to Marauders
REUSABLE ITEM ReusableItem.png
Ship Lab Required None
CRAFT Crafting.png
Fragments Fragment.png 150
EQUIP ModuleRefit.png
Time Time.png 1h 12m 1h 48m 2h 24m
Helium-3 Helium3.png 3,807,700 6,346,167 8,884,633
Antimatter Antimatter.png 3,046,160 5,076,933 7,107,707
REPAIR Repair.png
Time Time.png 16m 33s 17m 14s 27m 10s


General[edit | edit source]

Void Node Armor is the Marauder adaptation to Pharmakon's Node Armor, also increasing Phase Screen.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

Void Node Armor allows Marauder T7C ships to become more durable by not only increasing their health, but also their maximum screen energy and thus Phase Charge Rate.

Disadvantages[edit | edit source]

Unlike Fused Armor and Void Resonant Armor, this armor does not provide any Void resistance.

Levels II and III are mcch less mass efficient than the level I version if you do not care about screen energy.