|“||Focusing the Void element towards a direction with Beam & Cannon weapons extends its reach and destabilization of shields, but results in a reduction to its impact to armor health.||”|
| || — In-Game Description |
||Void, Beam, Cannon
Void Ionization is a PvP-oriented Ionized Optics that is extremely lightweight. It is limited to Marauder Hulls and only affects Beam and Cannon weapons.
Void Ionization provides a percentage-based range increase unlike regular Ionized Optics, meaning that Beams and Cannons with longer innate range benefit more from this special. Even with a relatively short range of 3,000 m, this special can add an extra 1,500 m, which exceeds that of Ionized Optics by far.
Although the shield damage bonus of Void Ionization is greater than that of Ionized Optics, it also carries a significant health damage penalty. This is horrible against many ships including other Marauder Hulls because most players use pure armor builds to minimize their repair time.
- Void Ionization was originally available on the Vanquisher Carrier, which is not intended. The second January 2019 update corrected the issue; players who had it equipped were compensated according to this thread.
- Void Ionization II had its health damage stat changed from -13% to -12% at some point in time.
Void Ionization I stat card
Void Ionization II stat card (old)
Void Ionization III stat card