Void Hammer Missile
|Hammer Missile||Blight Hammer Missile||Void Hammer Missile|
|“||A hard hitting single shot missile that can seek out targets and rain destruction upon enemy targets.||”|
|— In-Game Description|
Stats[edit | edit source]
|Void Hammer Missile||I||II||III|
|Mass||2,465 t||3,205 t||5,968 t|
|Projectile Range||10,000 m|
|AoE Radius||300 m|
|Homing Duration||1.2 s|
|Firing Cycle||C: 0.0 / F: 0.6 / R: 2.4 / N: 3|
|Hull XP||20,217 XP||26,677 XP||32,843 XP|
|Arms Lab Required||XI||XII||XII|
|Time||16h 34m 48s||21h 54m 00s||1d 2h|
General[edit | edit source]
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
The Void Hammer Missile has long range and is less vulnerable to Weapon Disruption, similar to its regular version.
It has the same DPS as Tier 8 weapons such as the Nova Driver and is even more mass- and XP- efficient than they are, enabling ships equipped with this weapon to compete with Tier 8 in terms of damage output.
Disadvantages[edit | edit source]
Like the normal Hammer Missile, the Void variant suffers from its sizeable minimum range and tendency to miss moving targets.
Trivia[edit | edit source]
- Unlike its regular variant, Void Hammer Missile only requires 150 fragments per reusable credit.
- Along with the Void Kaon Driver, it is one of two Marauder weapons designed to enable Tier 7 fleets to begin to compete against beginner Tier 8 fleets.
Gallery[edit | edit source]