Void Epsilon ECHO Cannon

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Epsilon ECHO Cannon   Void Epsilon ECHO Cannon

The Void Epsilon ECHO Cannon utilizes enhanced Void charges to maintain its chaining impact and have an increased chaining range.
  — In-Game Description 

Stats[edit | edit source]

Void Epsilon ECHO Cannon I
DPS 285 Void 356 Void 428 Void
Max Chain DPS 742 Void 1,005 Void 1,251 Void
Mass 1,751 t 2,048 t 2,447 t
Range 0-3,000 m
Speed 3,000 m/s
Chain 5 7 9
Chain Distance 3,000 m
Module Damage -50%
Firing Cycle C: 0.0 / F: 1.0 / R: 2.0 / N: 3
Traits HomingPass Through
Restricted to Cruisers
Restricted to Marauders
Hull XP 20,217 XP 26,667 XP 32,843 XP
REUSABLE ITEM ReusableItem.png
Prerequisites None
CRAFT Crafting.png
Fragments Fragment.png 150
EQUIP ModuleRefit.png
Time Time.png 4h 48m 9h 36m 14h 24m
Helium-3 Helium3.png 16,014,206 20,984,132 25,954,058
Antimatter Antimatter.png 10,277,774 13,467,428 16,657,082

General[edit | edit source]

The Void Epsilon ECHO Cannon is a powerful Void weapon with the ability to bounce across nearby targets, dealing extra damage.

It fires three thin purple pellets which pass through blocking enemies before reloading.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

Like its other damage counterparts, the Void Epsilon ECHO Cannon has the ability to chain its damage accross multiple targets, increasing its DPS by a large amount.

Its range can be improved with Void Ionization, thus making it really difficult for battleships to kite fleets with this weapon.

Disadvantages[edit | edit source]

Like other chain weapons, Void Epsilon ECHO Cannons are ineffective against a single target; even Void Pulse Cannons exceed their mass efficiency. As a result, it becomes difficult to focus down one target at a time. Counter Chain technology such as Void Shells render them much less powerful.

Void Epsilon ECHO Cannons have a massive 50% damage penalty against modules, making them unsuitable for base attacks.

Trivia[edit | edit source]

  • Each bounce reduces the damage output by one-third.
  • It has a similar firing pattern to the Rebound Ray that is used on the Reaper Harvesters.
  • The Void Epsilon ECHO Cannon is the first T7 Void Damage weapon.
  • Void Epsilon ECHO Cannon III was NOT released as it had an initial range of 0-4,200 m. This was later fixed.

Gallery[edit | edit source]