Void Epsilon ECHO Cannon
|Epsilon ECHO Cannon||Void Epsilon ECHO Cannon|
|“||The Void Epsilon ECHO Cannon utilizes enhanced Void charges to maintain its chaining impact and have an increased chaining range.||”|
|— In-Game Description|
Stats[edit | edit source]
|Void Epsilon ECHO Cannon||I||II||III|
|Max Chain DPS||742||1,005||1,251|
|Mass||1,751 t||2,048 t||2,447 t|
|Chain Distance||3,000 m|
|Firing Cycle||C: 0.0 / F: 1.0 / R: 2.0 / N: 3|
|Traits||Homing, Pass Through|
|Hull XP||20,217 XP||26,667 XP||32,843 XP|
|Time||4h 48m||9h 36m||14h 24m|
General[edit | edit source]
The Void Epsilon ECHO Cannon is a powerful Void weapon with the ability to bounce across nearby targets, dealing extra damage.
It fires three thin purple pellets which pass through blocking enemies before reloading.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Like its other damage counterparts, the Void Epsilon ECHO Cannon has the ability to chain its damage accross multiple targets, increasing its DPS by a large amount.
Its range can be improved with Void Ionization, thus making it really difficult for battleships to kite fleets with this weapon.
Disadvantages[edit | edit source]
Like other chain weapons, Void Epsilon ECHO Cannons are ineffective against a single target; even Void Pulse Cannons exceed their mass efficiency. As a result, it becomes difficult to focus down one target at a time. Counter Chain technology such as Void Shells render them much less powerful.
Void Epsilon ECHO Cannons have a massive 50% damage penalty against modules, making them unsuitable for base attacks.
Trivia[edit | edit source]
- Each bounce reduces the damage output by one-third.
- It has a similar firing pattern to the Rebound Ray that is used on the Reaper Harvesters.
- The Void Epsilon ECHO Cannon is the first T7 Void Damage weapon.
- Void Epsilon ECHO Cannon III was NOT released as it had an initial range of 0-4,200 m. This was later fixed.
Gallery[edit | edit source]