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Paladin Carrier   Vanquisher Carrier


The first Marauder flagship is a refactored version of the versatile Paladin Carrier. Equip it with a support field of your choosing to dynamically boost friendly ships in combat of any variety.
  — In-Game Description 

General[ | ]

Vanquisher Carrier
VanquisherCarrier1
Basic Information
Faction
Marauders
Tier
6.5
Class
Carrier
Slot Configuration Spaceship
6
1
1
2
Specifications Notepad
Health
14,775
Unladen Mass
775 t
Maximum Mass
15,500 t
Firing Arc
360.00°
Cargo
3,387,600 t
Ship Speed
200 m/s
Turning Speed
10.0 deg/s
Strafe Speed
50 m/s
Rear Speed
50 m/s
Acceleration
50 m/s2
Sector Speed
240 AU/h
Hull XP
27,725 XP
Modifiers Wrench
60%
10% Void
Research ShipLabResearch
Blueprint CompleteBlueprint
Requires
Ship Factory X,
Ship Lab X
Build ShipBuild
Time Time
1d 10h 30m
229,519,978
86,845,397
Craft Crafting
Repair FleetRepair
Time Time
Fixed 1h 00m

The Vanquisher Carrier is a Paladin Carrier designed for PvP combat, sporting Void resistance and the ability to equip powerful Marauder Technologies. However, it is blocked from using those of other sources.

As a carrier, this ship can generate a Support Field that improves the combat effectiveness of other friendly ships, making it the centerpiece of a fleet.

Strategy and Setup[ | ]

Advantages[ | ]

The Vanquisher Carrier is able to rain death from afar with its incredibly powerful Raven Drones.

It can equip Compact Field Generators which take up less mass, leaving more room for squadrons and armor.

Like other Marauder Hulls, the Vanquisher Carrier has extra armor slots in place of resistance slots, allowing you to make this ship extremely tanky.

Disadvantages[ | ]

The Vanquisher Carrier cannot provide Harmonic Bonuses, meaning that it is unable to outrun enemy Paladin Carriers which often come equipped with Harmonic Chase Thruster and Harmonic Agility Field Generator.

Due to the limited number of special slots, Vanquisher Carriers should use Voltaic Thrusters along with a Field Generator. For low-level builds, replace the Field Generator with Overcharged Accelerator or nothing at all.

Similar to other Marauder Hulls, this ship lacks Alien and Plasma resistance. It is also unable to equip any resistors and therefore relatively fragile against non-Marauder weapons.

Upgrading[ | ]

Level II
VanquisherCarrier1
III
VanquisherCarrier2
IV
VanquisherCarrier2
V
VanquisherCarrier3
VI
VanquisherCarrier4
SLOT CONFIGURATION Spaceship
Armor Slots ArmorSlot 2 2 3 3 3
SPECIFICATIONS Notepad
Max. Mass 16,280 t 17,050 t 17,830 t 18,600 t 18,600 t
Cargo 4,065,120 t 4,234,500 t 4,403,880 t 4,573,260 t 9,146,520 t
Sector Speed 240 AU/h 240 AU/h 240 AU/h 240 AU/h 390 AU/h
MODIFIERS Wrench
Armor Health +5% +10% +15% +20% +20%
Squadron Mass -5% -15% -30% -50% -50%
Resurgence 65% 70% 75% 80% 80%
Resists 20% Void 30% Void 40% Void 50% Void 50% Void
RESEARCH ShipLabResearch
Prerequisites Previous level of Vanquisher Carrier,
Same level of Valhalla Carrier
Workshop Required IX
Time Time 5m 00s 5m 00s 5m 00s 5m 00s N/A
Mineral Ore MineralOre 114,759,989 229,519,978 298,375,971 459,039,956 N/A
CRAFT Crafting
Mineral Ore MineralOre 38,253,330 76,506,659 114,759,989 229,519,978 N/A
Patterns Patterns 40 140 210 280 N/A
Cores Cores 30 80 120 160 N/A
Parts Parts 50 155 235 435 N/A
Armaments Armaments 1,970 4,100 6,300 8,500 N/A


Trivia[ | ]

  • Void Ionization, Void Warheads and Void Phasing Magnets were originally available on the Vanquisher Carrier, which is not intended. The second January 2019 update corrected the issue; players who had these specials equipped were compensated according to this thread.
  • All player ships had their Resurgence values modified as a result of the late February 2020 update.
  • The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

Gallery[ | ]



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