Tick Cannon

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Tick Cannon   Plasma Tick Cannon


An expertly engineered high speed cannon designed to output a dependable amount of damage.
  — In-Game Description 

Stats[edit | edit source]

Tick Cannon I
TickCannon1-EN.png
II
TickCannon2-EN.png
III
TickCannon3-EN.png
IV
TickCannon4-EN.png
SPECIFICATIONS Notepad.png
DPS 278 Energy 362 Energy 461 Energy 674 Energy
Mass 1,963 t 2,555 t 3,253 t 4,761 t
Range 0-3,250 m
Speed 2,750 m/s
Spread 4 deg
Firing Cycle C: 0.0 / F: 0.6-0.8 / R: 0.2 / N: 2-5
Restricted to AltairiansUmbraPharmakon
Hull XP 17,600 XP 20,217 XP 24,890 XP 28,591 XP
BLUEPRINT CompleteBlueprint.png
Arms Lab Required XI XII XII N/A
REUSABLE ITEM ReusableItem.png
Arms Lab Required N/A N/A N/A XII
CRAFT Crafting.png
Fragments Fragment.png 150
EQUIP ModuleRefit.png
Time Time.png 6h 15m 9h 15m 13h 30m 1d 0h
Helium-3 Helium3.png 13,136,565 19,048,019 24,959,474 30,870,928
Antimatter Antimatter.png 7,044,245 10,214,155 13,384,066 16,553,976


General[edit | edit source]

The Tick Cannon is a high speed energy weapon utilized by the Pharmakon.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

The Tick Cannon Fires a rapid volley of energy projectiles at a target, constantly barraging a target. The Rapid Fire essentially prevents any ship with recharging shields from regenerating its shields, as long as it is constantly being hit by the volley of projectiles from the weapon itself.

Without a minimum range, this weapon is excellent for close quarters combat.

Disadvantages[edit | edit source]

Tick Cannons have a slow weapon travel speed, and will easily miss at long range.

Trivia[edit | edit source]

  • The Tick Cannon is essentially a Havoc Cannon that does not pierce.
  • Firing Cycle stats per level:
    • Level I: C: 0.0 / F: 0.6 / R: 0.2 / N: 2
    • Level II: C: 0.0 / F: 0.8 / R: 0.2 / N: 3
    • Level III: C: 0.0 / F: 0.8 / R: 0.2 / N: 4
    • Level IV: C: 0.0 / F: 0.8 / R: 0.2 / N: 5

Gallery[edit | edit source]