Targeting Computer

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The Targeting Computer grants the ability to fire on multiple targets at the same time. It's especially useful when fighting with swarms of smaller vessels.
  — In-Game Description 

Stats[edit | edit source]

Targeting Computer I
TargetingComputer1.png
II
TargetingComputer2.png
III
TargetingComputer3.png
SPECIFICATIONS Notepad.png
Weapon Mass 20% 30% 40%
Max. Targets 2 4 6
Hull XP 1,011 XP 1,334 XP 1,642 XP
Applies to All
Restricted to Battleships
BLUEPRINT CompleteBlueprint.png
Tech Lab Required VIII IX X
EQUIP ModuleRefit.png
Time Time.png 1h 28m 00s 4h 13m 00s 6h 21m 30s
Helium-3 Helium3.png 1,319,992 3,750,570 5,698,080
Antimatter Antimatter.png 329,998 1,250,190 1,899,360


General[edit | edit source]

The Targeting Computer modifies the number of targets that a ship can handle at the same time, and is exclusive to battleships.

When there are multiple targets in range, the ship splits its available weapons equally between them. If there are primary targets in range, the ship will ignore all secondary targets and only fire at the primary targets. Enemy ships and modules are considered as primary targets while squadrons are secondary targets.

You can override multi-targeting simply by manually targeting a single opponent that is in range. All weapons will then fire at that target.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

Targeting Computers are useful when combined with stasis dealing weapons such as the Arrestor Beam and NET Torpedo: your battleships will then be able to slow down multiple enemies at once, enhancing their kiting ability. Just make sure to equip multiple stasis weapons on your ships to take full advantage of the Targeting Computer's ability.

When used in conjunction with beam weapons, this special can prevent overkill and allow your ships to damage multiple squadrons at the same time.

Disadvantages[edit | edit source]

Targeting Computers are hefty in mass but do not actually increase your overall DPS: the weapons, and hence damage, are split between any targets in range. This severely limits the maximum damage potential of your ships.

Prior to Xeno Division Hulls, battleships only had 2 special slots, with 1 of them already reserved for thrusters. Using this special would forego any other weapon boosts, making your weapons extremely weak.

Trivia[edit | edit source]

  • Some players thought the Nova Ray's ability to split was a result of this special.

Gallery[edit | edit source]