Tachyon Beam Turret

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Thermal Beam   Tachyon Beam Turret


The Tachyon Beam Turret is a fearsome base Energy weapon developed by VEGA to suppress the Miner Rebellion. Beam weapons are not easily escaped.
  — In-Game Description 

Stats[edit | edit source]

Tachyon Beam Turret I
TachyonBeamTurret1.png
II
TachyonBeamTurret2.png
III
TachyonBeamTurret3.png
SPECIFICATIONS Notepad.png
DPS 88 Energy 133 Energy 204 Energy
Mass 385 t 790 t 1,780 t
Range 0-4,700 m
Speed 3,500 m/s
Firing Cycle C: 2.0 / F: 3.0 / R: 0.6 / N: 15
Traits Beam
Module XP 12,134 XP 17,181 XP 24,631 XP
BLUEPRINT CompleteBlueprint.png
Farming Tier VEGA Tier I VEGA Tier III VEGA Tier IV
Pieces 4 5 6
Prerequisites Thermal Ray
Turret
III
Graviton Ray
Turret
II
Graviton Ray
Turret V
EQUIP ModuleRefit.png
Time Time.png 3h 27m 20s 10h 22m 10s 1d 3h 38m 50s
Mineral Ore MineralOre.png 3,323,782 10,439,371 12,916,828
Antimatter Antimatter.png 586,550 2,609,843 4,305,608


General[edit | edit source]

The Tachyon Beam Turret is the base varient of the Thermal Beam, common in medium-level bases due to its firepower.

It fires a sustained golden beam at its target, similar to the ship version.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

Tachyon Beam Turrets are very potent against blitz attacks. They deal a tremendous amount of damage that cannot be avoided at all, melting through shields and armor alike.

Equipping Focused Apertures can significantly extend their range to protect against blitz fleets on the other side of your base. Conversely, Ion Rechargers are almost useless since many blitz fleets at this level use heavy armor instead of shields.

Disadvantages[edit | edit source]

Tachyon Beam Turrets have short range making them useless against sniper fleets even with Focused Apertures V.

As a beam weapon, they cannot defend your base from squadrons due to their charge time.

Trivia[edit | edit source]

Gallery[edit | edit source]