|“||The Strike Shield is designed for hit-and-fade combat. It takes reduced damage from Explosive weapons and recharges to full strength over time.||”|
|— In-Game Description|
Stats[edit | edit source]
|Mass||120 t||360 t||720 t|
|Shield Recharge||48 energy/s||144 energy/s||288 energy/s|
|Recharge Delay||5 s|
|Hull XP||919 XP||1,213 XP||1,493 XP|
|Tech Lab Required||VI||VIII||X|
|Time||2m 30s||12m 30s||1h 07m 30s|
|Time||8m 00s||24m 00s||48m 00s|
General[edit | edit source]
The Strike Shield is a powerful Explosive ship shield that has massive shield capacity and can start replenishing its energy reserves after several seconds without interruption. It can only be equipped on cutters.
Note that once fully depleted, the shield is useless for the remainder of the battle and cannot recharge.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Strike Shields are incredibly mass efficient and have the same shield energy as Metaphase Shields - insane for a regenerating shield. Even if you do not plan on utilizing its recharge ability, you should still use them if your fleet is intended to fight against Explosive-type weapons.
Disadvantages[edit | edit source]
Strike Shields only resist Explosive Damage; they are easily depleted by battleships that have Energy weaponry such as Aurora Rays. They are also weak to short-range ships that deal Energy Damage, e.g. cruisers equipped with Reverb Rays. Kinetic weapons pose less of a threat since cutters can enter their minimum range in a matter of seconds.
Considering that cutters often charge head-on towards their targets, it is rather difficult to find an opportunity to recharge this shield.
Trivia[edit | edit source]
- Hulls with active Strike Shields glow orange, similar to the Shockwave Shield.
- The Strike Shield incorrectly had an Energy icon during its appearance in the event trailer, causing some to believe that it was an Energy shield.