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Storage Module

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Storage Module   Storage Module (Upgrading)

The Storage Module allows the base to store larger quantities of Helium-3 and Mineral Ore.
  — In-Game Description 

Stats[edit | edit source]

Storage Module I
Armor Slots ArmorSlot.png 0 0 0 1 1 1 1 1
Shield Slots ShieldSlot.png 0 0 0 0 0 0 1 1
Health 76 108 152 214 303 427 603 853
Max. Mass 100 t 140 t 200 t 280 t 390 t 540 t 760 t 1,060 t
Storage 50,000 t 100,000 t 200,000 t 400,000 t 800,000 t 1,600,000 t 3,200,000 t 6,400,000 t
Collateral 19 27 38 80 114 160 302 427
REPAIR Repair.png
Time Time.png 1m 16s 1m 48s 2m 32s 3m 34s 5m 03s 7m 07s 10m 03s 14m 13s

Storage Module IX
Armor Slots ArmorSlot.png 1 1 1 1 2 2
Shield Slots ShieldSlot.png 1 1 1 1 1 2
Health 1,205 1,701 2,300 3,000 3,900 5,070
Max. Mass 1,480 t 2,070 t 2,600 t 3,400 t 6,476 t 7,756 t
Storage 12,800,000 t 25,600,000 t 58,880,000 t 103,040,000 t 120,213,334 t 137,386,667 t
Collateral 603 851 1,150 1,500 1,755 2,282
REPAIR Repair.png
Time Time.png 20m 05s 28m 21s 38m 20s 50m 00s 1h 05m 00s 1h 24m 30s

Note: Upgrade stats can be found here.

General[edit | edit source]

The Storage Module has the capacity to hold vast amounts of Helium-3 and Mineral Ore, making it the primary storage within a base. Antimatter, however, is extremely dangerous and can only be contained inside an Antimatter Silo.

When destroyed, the defender loses a hefty amount of its stored resources, with the attacker gaining the same amount plus a bonus that is based on the time passed since the previous incursion. Attacking fleets can store up to 500% of the normal cargo capacity this way.

Note that merely damaging this module does not result in any resource transfer; it must be fully destroyed for resources to be stolen.

Strategy[edit | edit source]

You need resources to do almost everything in the game. Therefore, it is extremely important that you adequately protect Storage Modules from enemy attacks.

Most enemies will try to take resources using ships that have long range, such as destroyers and carriers. To counter this, set up long-range Combat Modules such that the enemy can never snipe them without taking hits in return, making resource milking as costly as possible. Minimize the number of Storage Modules in your base to give resource stealers fewer potential targets.

Another way to limit your resource loss is to not put any armor on Storage Modules and clump them right next to each other. When one of them is destroyed, the Collateral Damage would destroy all of the others, filling up the enemy's cargo capacity instantly, but that is all they can take from you, which is much better than filling up their cargo each hit and allowing them to come back for more.

You can armor up your Storage Modules to make it even more difficult for enemies to destroy them. However, this risks setting up your base to be easily prepared ("prepped") - destroying key defenses without crossing the 75% health threshold, weakening the base for the next attack - because the proportion of the overall health pool taken up by defensive structures is diminished, enabling the enemy to take out more defenses in the initial attack. Shields can achieve a similar defensive bonus without inflating your overall health pool, so try to use that instead of armor to deter enemies.

Appearance[edit | edit source]

Level Normal Damaged Destroyed
I-III Icon Storage 1.png Storage Damaged 1.png Storage Destroyed 1.png
IV-VI Icon Storage 2.png Storage Damaged 2.png Storage Destroyed 2.png
VII-IX Icon Storage 3.png Storage Damaged 3.png Storage Destroyed 3.png
X-XIV Icon Storage 4.png Storage Damaged 4.png Storage Destroyed 4.png

Trivia[edit | edit source]

  • Storage Modules used to have a different appearance that had visible storage facilities for containing Zynthium. Zynthium has been deprecated as a resource however.