|“||A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time.||”|
|— In-Game Description|
Stats[edit | edit source]
|Mass||2,716 t||3,122 t||4,002 t||5,250 t|
|Charge Time||0 s|
|Spawn Interval||5 s|
|Hull XP||17,600 XP||20,217 XP||24,890 XP||28,591 XP|
|Bonus Damage||+8% health|
|Projectile Range||0 m|
|AoE Radius||2,500 m|
|Arms Lab Required||XI||XII||XII||N/A|
|Arms Lab Required||N/A||N/A||N/A||XII|
|Time||6h 15m||9h 15m||13h 30m||1d 0h|
General[edit | edit source]
The Spectral Myr is a spawner that can be equipped onto the Aerico. On death, it releases a patch of Blight Nebula Field of 1,000 m radius that deals 250 damage per second and lasts for 10 seconds before dissipating. If it manages to get within 500 m of an enemy ship, module or squadron, it additionally explodes for Energy Damage, dealing extra damage based on its remaining health and destroying itself in the process.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Disadvantages[edit | edit source]
Squadrons are a direct counter to Myrs since they can trigger their explosion from long range and respawn much quicker than the Myrs themselves.
The Blight Nebula Fields they create deal meager damage, even against Altairian ships. Moreover, enemy Aericos may exploit them to activate their Stalk overdrive.
Trivia[edit | edit source]
- The Spectral Myr is basically the same as Pyro Myr but its explosions deal Energy Damage instead.
- Myrs have a firing arc of 360 degrees.
- Although the damage is expressed in terms of DPS in-game, the calculation is set up such that the damage per shot of single-shot weapons is equal to its DPS value.
Gallery[edit | edit source]