|“||The Sovereign Carrier is the peak of Altairian design. It has a more combat oriented design with its regenerative shields, as well as the ability to swap Overdrive Generators to adapt to a well prepared commander.||”|
|— In-Game Description|
General[edit | edit source]
|Default: 0 m|
|Ship Factory XIII,|
Ship Lab XII
|2h 27m 45s|
The Sovereign Carrier is the Altairian Carrier, and the first Tier 7 Carrier as well.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
The Sovereign Carrier has a significant boost to shield energy, and by default is able to recharge its shields through out combat, making its survivability much higher than previous carriers. The recharge rate can be further augmented with Deflector Shell or Regeneration Converter, increasing its durability even further.
It is also able to equip Cyclotron Beams, and can snipe its foes from tremendous range, but its true strength lies in its overdrive. When paired with the Enguard Overdrive Generator, it boosts the shield defense of all ships in its support range, and grants an Ion field that boosts damage to shields by 100%. This makes it extremely effective against enemy fleets that tend to have much more shields and less armor.
It also possesses the characteristic 50% Alien and 40% Plasma resistances respectively, thereby significantly reducing the effectiveness of weapons dealing these damage types.
Disadvantages[edit | edit source]
The Sovereign is unable to equip any other support fields, especially the Agility Field Generator, Phase Shifter Generator and etc which are meant for the Paladin Carrier, and since the Enguard only triggers when 3 or more enemies are in its firing range, is effectively unable to generate a support field, causing it to lose out against previous generations of carriers which would almost always generate a support field.
If equipped with Squadrons, Suppressors and Tyrants, with their squadron damage boost, will effectively make short work of its squadrons, rendering the carrier defenseless against any fleets with those ships inside.
Like all carriers, it is slow, and has limited mobility, making it somewhat of a liability in combat even with the benefits it offers.
Upgrading[edit | edit source]
|Max. Mass||24,415 t||25,575 t||26,735 t||27,900 t||27,900 t|
|Cargo||4,564,800 t||4,755,000 t||4,945,200 t||5,135,400 t||10,270,800 t|
|Sector Speed||240 AU/h||240 AU/h||240 AU/h||240 AU/h||390 AU/h|
|Hull XP||63,695 XP||73,166 XP||84,046 XP||96,544 XP||96,544 XP|
|Hangar Weapon Mass||-5%||-15%||-30%||-50%||-50%|
|Prerequisites||Previous level of Sovereign Carrier,|
Same level of Valhalla Carrier
|Time||5m 00s||5m 00s||5m 00s||5m 00s||N/A|
|Time||18h 54m||1d 13h 48m||2d 8h 42m||3d 0h||1h 00m|
Trivia[edit | edit source]
- The Sovereign Carrier is the first Tier 7 Carrier.
- The Sovereign Carrier was the first carrier to utilize an Overdrive Generator, which combines both the support field and Overdrive systems together.
- The sprites for this ship were released 1 month early in the May 2018 Update.
- The Sovereign Carrier had the largest base health of any ship in the game until the Behemoth Dreadnought was released.
- On December 25th of 2018, players were given the Sovereign Carrier as a gift from KIXEYE.
- Along with other T7A Herald ships before the Renascence Battlecruiser, this ship has received complete resistance to Alien Nebula and Plasma Nebula in the early April 2019 update.
Gallery[edit | edit source]