Stats[edit | edit source]
|Mass||3,000 t||3,715 t||5,000 t|
|AoE Radius||350 m|
|Homing Duration||Unknown s|
|Firing Cycle||C: 0.0 / F: 0.0 / R: 4.0 / N: 1|
|Restricted to||Tier 9|
|Hull XP||61,287 XP||70,400 XP||80,868 XP|
|Arms Lab Required||XI||XII||N/A|
|Arms Lab Required||N/A||N/A||XII|
|Time||6h 00m||9h 00m||13h 00m|
General[edit | edit source]
The Slug Torpedo fires a single homing missile that splits into 2/3/4 projectiles on impact in an evenly-spaced fan of 60/70/80 deg (by level). These subprojectiles travel for 3,500 m at 2,000 m/s and explode with an AoE Radius of 300 m. Moreover, they have a Ricochet amount of 5, a detection range of 1,000/1,200/1,500 m, and a damage multiplier of 20%.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
The Slug Torpedo deals reliable damage at long range thanks to its homing ability. Its subprojectiles can ricochet between enemies for some extra damage.
It has a decent AoE which applies to its subprojectiles as well, making the weapon and its ricochets devastating against large groups of enemies, just like the Rife Missile.
Disadvantages[edit | edit source]
This weapon has relatively low damage (only more than the Rife Missile) and is therefore ineffective against a single target.
Trivia[edit | edit source]
- This is the first weapon in Tier 9 that can Ricochet.
- Each primary and secondary projectile does 100% and 22.7%/19.6%/15.6% of the listed DPS respectively, thus the maximum damage across all of the projectiles is 145%/159%/163% DPS (by level), not including the ricochets.
Gallery[edit | edit source]