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The Skirmish Armor has built-in resistance to both Energy and Explosive Weapons, for better performance in close-quarters combat.
  — In-Game Description 

Stats[ | ]

Skirmish Armor I
SkirmishArmor1
II
SkirmishArmor2
III
SkirmishArmor3
SPECIFICATIONS Notepad
Mass 210 t 320 t 480 t
Health 720 1,100 1,660
Resists 10% Energy 15% Energy 20% Energy
Resists 10% Explosive 15% Explosive 20% Explosive
Hull XP 613 XP 808 XP 995 XP
Restricted to Iron Star Company
Blueprints
Ship Lab Required VI VII VIII
EQUIP ModuleRefit
Time Time 36m 00s 2h 10m 30s 4h 30m 30s
Helium-3 Helium3 403,128 1,559,583 2,732,543
Antimatter Antimatter 44,792 173,287 910,848


General[ | ]

The Skirmish Armor is a powerful resistance armor that takes reduced damage from Energy and Explosive weapons. It can only be equipped on Iron Star Company Hulls.

Strategy and Setup[ | ]

Advantages[ | ]

Skirmish Armor is overall more mass-efficient than Zynthium, especially in close combat, since most weapons that are used at this range are either Energy- or Explosive-type. They also counter the powerful Unstable Reactor which does Explosive Damage.

Equipping Kinetic Resistors along with this armor gives your ships decent resistance against all three traditional damage types, allowing them to fight in various scenarios.

Disadvantages[ | ]

Skirmish Armor is ineffective in sniper fleets since most of the damage comes from Kinetic weapons, which this armor does not resist.

They are also useless against the infamous Infernal Wave Driver which is overused on Damocles Destroyers, destroying your ships in as few as three hits.

Trivia[ | ]

  • The Skirmish Armor is the first ship armor that resists certain damage types, making it the first "resistance armor".
  • An update that reduced the Skirmish Armor's resistance to 3%/6%/10% Energy and 0% Explosive had been met with revolt by the vast majority of players; it was swiftly reverted.
  • Its repair time was nullified as a result of the early February 2021 update, which updated the repair time of all Iron Star Company ships to be invariant to equipment.

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