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Ship Stasis Resistors

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The Energy Stasis Resistor is advanced technology combining standard resistor tech and anti-stasis technology.
  — In-Game Description 


The Explosive Stasis Resistor is advanced technology combining standard resistor tech and anti-stasis technology.
  — In-Game Description 


The Kinetic Stasis Resistor is advanced technology combining standard resistor tech and anti-stasis technology.
  — In-Game Description 


The Alien Stasis Resistor is advanced technology combining standard resistor tech and anti-stasis technology.
  — In-Game Description 


The Plasma Stasis Resistor is advanced technology combining standard resistor tech and anti-stasis technology.
  — In-Game Description 

Stats[edit | edit source]

Ship Stasis Resistors I
StasisResistors.gif
SPECIFICATIONS Notepad.png
Ship Mass 8%
Resists 25% Energy / Explosive / Kinetic / Alien / Plasma
Hull XP 12,800 XP
Stasis Resist +15%
Restricted to Altairians
REUSABLE ITEM ReusableItem.png
Tech Lab Required X
EQUIP ModuleRefit.png
Time Time.png 1d 0h
Helium-3 Helium3.png 13,524,578
Antimatter Antimatter.png 7,607,575


General[edit | edit source]

The Energy, Explosive, Kinetic, Alien and Plasma Stasis Resistors protect your ships from Stasis Dealing effects in addition to the corresponding damage types. It is restricted to Altairian Hulls.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

Stasis Resistors are a direct counter to the variants of Arrestor Beam and NET Torpedo, as well as Kinetic weapons that are boosted by Electric Rails. By decreasing the extent to which your ships are slowed, you stand a better chance of catching up to enemy ships and subsequently destroying them.

This resistor is best used on short-range ships such as cruisers and cutters because they are most vulnerable to kiting tactics, though the latter may already have enough stasis resistance even without resistors at higher upgrade levels. Long-range ships such as destroyers and carriers may also equip this resistor in a base attack to avoid being immobilized by Arrestor Beam Turrets and the like.

The Alien and Plasma variants enable your ships to unprecedentedly achieve greater resistance against Alien and Plasma damage types.

Disadvantages[edit | edit source]

Taking only damage resistance into consideration, the mass efficiency of Stasis Resistors is worse than that of Basic Ship Resistors. Thus, it is ill-advised to equip this resistor if your ships are not expected to fight enemies with Stasis weapons.

Note that Stasis Resistors take up more mass than the other Altairian resistors and are thus less mass-efficient.

Gallery[edit | edit source]