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Seeker Missile

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Seeker Missile   Heavy Seeker Missile   Xeno Seeker Missile   Void Seeker Missile


The Seeker Missile fires a continuous stream of Explosive missiles as quickly as possible.
  — In-Game Description 

Stats[edit | edit source]

Seeker Missile I
SeekerMissile1.png
II
SeekerMissile2.png
III
SeekerMissile3.png
SPECIFICATIONS Notepad.png
DPS 54 Explosive 65 Explosive 76 Explosive
Mass 447 t 536 t 626 t
Range 0-3,500 m
Speed 2,500 m/s
AoE Radius 50 m
Firing Cycle C: 0.0 / F: 0.8 / R: 0.2 / N: 4
Restricted to Xeno DivisionA.X.I.S.AltairiansUmbraPharmakon
Traits Homing
Hull XP 4,400 XP 5,054 XP 5,417 XP
BLUEPRINT CompleteBlueprint.png
Arms Lab Required VII VIII IX
EQUIP ModuleRefit.png
Time Time.png 3h 15m 3h 45m 4h 30m
Helium-3 Helium3.png 4,389,713 5,267,656 6,145,598
Antimatter Antimatter.png 1,567,755 1,881,306 2,194,857


General[edit | edit source]

The Seeker Missile is a rapid-fire Explosive weapon designed to repel squadrons. It is limited to Xeno Division Hulls or better.

It fires a stream of tiny homing missiles, which explode with a unique graphic unlike the typical circle of death.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

Seeker Missiles are excellent against squadrons; the extremely high fire rate allows them to instantly switch targets after destroying one squadron, while the homing ability guarantees a hit against them.

They are also incredibly mass efficient, exceeding that of all other regular Xeno Division Ship Weapons.

It is possible, though unlikely, for the weapon to hit multiple ships at once when enhanced by AM Warheads or the like. The increased AoE could also be used to damage squadrons as they launch from the enemy.

Disadvantages[edit | edit source]

Seeker Missiles can only hit one group of squadrons at a time unless fitted on a Suppressor or a battleship with Targeting Computer, making them less useful against large numbers often seen in advanced Alien outposts. At the cost of fire rate and accuracy, Cluster Missiles and its variants can hit multiple groups of squadrons in a line, so try to mix the two weapons together to achieve maximum protection.

Seeker Missiles have short range that enables longer-ranged ships, in particular battleships, to kite you.

As a lightweight weapon, Seeker Missiles deal low damage and should be complemented by high-damaging weapons such as Rupture Beams to make up for the lost DPS, unless you only intend to fight squadrons with them.

Gallery[edit | edit source]