Sandbox

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a
128px
Basic Information
Faction
a
Tier
a
Class
a
Role
a
Slot Configuration Spaceship.png
a
a
a
a
a
a
a
a
a
a
a
a
Specifications Notepad.png
Health
a
Unladen Mass
a t
Maximum Mass
a t
Firing Arc
Firing Arc 1
a° (a° offset)
Firing Arc 2
a° (a° offset)
Support
a
Cargo
a t
Ship Speed
a m/s
Turning
a deg/s
Strafe
a m/s
Rear Speed
a m/s
Acceleration
a m/s2
Sector Speed
a AU/h
Hull XP
a XP
Modifiers Wrench.png
a
a
a
a
a
a
Range
a
Effective Range
a m
Alien Bonus Damage
a
Frigate Damage
a
B-cruiser Damage
a
Cruiser Damage
a
Destroyer Damage
a
Battleship Damage
a
Cutter Damage
a
Carrier Damage
a
Altairian Damage
a
Umbra Damage
a
Pharmakon Damage
a
Ship Damage
a
Module Damage
a
Damage to Squadrons
a
DPS
a
Thruster Speed
a
a
Weapon Mass
a
Hangar Weapon Mass
a
Armor Health
a
Armor Mass
a
Shield Energy
a
Shield Mass
a
Shield Recharge
a energy/s
Recharge Delay
a s
Shield Resists
a Energy
Shield Resists
a Explosive
Shield Resists
a Kinetic
Shield Resists
a Alien
Shield Resists
a Plasma
Shield Resists
a Void
Shield Resists
{{{modifier_shield_light_resist}}} Blight
Shield Bypass
a
Shield Damage
a
Screen Damage
a
Max. Targets
a
a
Ablative Health
a (Defense: a)
Ablative Recovery
a recovery per a damage done
a recovery per a Blight done
a
DoT Stacks
a stacks for a s per a damage done
Dmg. per Stack
a Plasma per a s
Dmg. per Stack
a Void per a s
a
Phase Drain
a
Ricochet Amount
a
Ricochet Damage
a per ricochet
Ricochet Max. Angle
a deg
a Energy
a Explosive
a Kinetic
a Alien
a Plasma
a Void
a Blight
a Energy Nebula
a Explosive Nebula
a Kinetic Nebula
a Alien Nebula
a Plasma Nebula
a Void Nebula
a Blight Nebula
a
a
a
a
a threshold, a recovery for a s
a for a s
Applies to
a
Min. Range
a
Max. Range
a m
Weapon Speed
a
Health Damage
a
Overcharge Duration
a s
Projectile Range
a m
Piercing Amount
a
AoE Radius
a
Research ShipLabResearch.png
Requires
a
Time Time.png
a
Time Time.png
a
a
a
a
Module XP
a
Blueprint CompleteBlueprint.png
Available in
a
Pieces
a
Requires
a
Build ShipBuild.png
Time Time.png
a
a
a
Craft Crafting.png
Time Time.png
a
a
a
a
Patterns Patterns.png
a
Cores Cores.png
a
Parts Parts.png
a
Armaments Armaments.png
a
Fragments Fragment.png
a
Repair FleetRepair.png
Time Time.png
a

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Hello World


I
II
https://vegaconflict.gamepedia.com/index.php?title=Item:Pulse_Ray_I&action=edit
PulseRay1.png
Stats
WeaponSlots-Stat.png Firing Cycle DetailsThe firing cycle of a weapon determines the timing of its bursts. Each burst can fire one or more shots.
Firing Cycle Details
Charge Time;0.0|Firing Time;0.0|Bursts Per Cycle;1|Shots Per Burst;1|Cooldown Time;0.6
The firing cycle of a weapon determines the timing of its bursts. Each burst can fire one or more shots.
En.png Energy DPSDeal an average of 3 Energy Damage per second3Deal an average of 3 Energy Damage per second
XP-Stat.png XPContribute 37 XP to the fleet37 XPContribute 37 XP to the fleet
Mass-Stat.png MassTakes up 10 t of mass10 tTakes up 10 t of mass
Range-Stat.png RangeCan fire at enemies between 0 m and 2,750 m away0 m-2,750 mCan fire at enemies between 0 m and 2,750 m away
WeaponSpeed-Stat.png SpeedProjectiles travel at 3,000 m/s3,000 m/sProjectiles travel at 3,000 m/s
Prerequisites
Restricted-Stat.png Research Pulse Ray I
Build
Restricted-Stat.png Ship Weapon
Restricted-Stat.png Incompatible with Marauder
Helium3.png Helium-3Take 20 t Helium-3 to build20 tTake 20 t Helium-3 to build
MineralOre.png Mineral OreTake 0 t Mineral Ore to build0 tTake 0 t Mineral Ore to build
Antimatter.png AntimatterTake 0 t Antimatter to build0 tTake 0 t Antimatter to build
Time-Stat.png TimeTake 30s to build30sTake 30s to build
Repair
Helium3.png Helium-3Take 1 t Helium-3 to fully repair when destroyed1 tTake 1 t Helium-3 to fully repair when destroyed
MineralOre.png Mineral OreTake 0 t Mineral Ore to fully repair when destroyed0 tTake 0 t Mineral Ore to fully repair when destroyed
Antimatter.png AntimatterTake 0 t Antimatter to fully repair when destroyed0 tTake 0 t Antimatter to fully repair when destroyed
Time-Stat.png TimeTake 0s to fully repair when destroyed0sTake 0s to fully repair when destroyed
https://vegaconflict.gamepedia.com/index.php?title=Item:Pulse_Ray_II&action=edit
PulseRay2.png
Stats
WeaponSlots-Stat.png Firing Cycle DetailsThe firing cycle of a weapon determines the timing of its bursts. Each burst can fire one or more shots.
Firing Cycle Details
Charge Time;0.0|Firing Time;0.0|Bursts Per Cycle;1|Shots Per Burst;1|Cooldown Time;1.0
The firing cycle of a weapon determines the timing of its bursts. Each burst can fire one or more shots.
En.png Energy DPSDeal an average of 5 Energy Damage per second5Deal an average of 5 Energy Damage per second
XP-Stat.png XPContribute 42 XP to the fleet42 XPContribute 42 XP to the fleet
Mass-Stat.png MassTakes up 20 t of mass20 tTakes up 20 t of mass
Range-Stat.png RangeCan fire at enemies between 0 m and 2,750 m away0 m-2,750 mCan fire at enemies between 0 m and 2,750 m away
WeaponSpeed-Stat.png SpeedProjectiles travel at 3,000 m/s3,000 m/sProjectiles travel at 3,000 m/s
Prerequisites
Restricted-Stat.png Research Pulse Ray II
Build
Restricted-Stat.png Ship Weapon
Restricted-Stat.png Incompatible with Marauder
Helium3.png Helium-3Take 100 t Helium-3 to build100 tTake 100 t Helium-3 to build
MineralOre.png Mineral OreTake 0 t Mineral Ore to build0 tTake 0 t Mineral Ore to build
Antimatter.png AntimatterTake 0 t Antimatter to build0 tTake 0 t Antimatter to build
Time-Stat.png TimeTake 40s to build40sTake 40s to build
Repair
Helium3.png Helium-3Take 1 t Helium-3 to fully repair when destroyed1 tTake 1 t Helium-3 to fully repair when destroyed
MineralOre.png Mineral OreTake 0 t Mineral Ore to fully repair when destroyed0 tTake 0 t Mineral Ore to fully repair when destroyed
Antimatter.png AntimatterTake 0 t Antimatter to fully repair when destroyed0 tTake 0 t Antimatter to fully repair when destroyed
Time-Stat.png TimeTake 0s to fully repair when destroyed0sTake 0s to fully repair when destroyed