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PulseRay1.png
Restricted-Stat.pngResearch Pulse Ray I
WeaponSlots-Stat.pngThe firing cycle of a weapon determines the timing of its bursts. Each burst can fire one or more shots.Firing Cycle DetailsThe firing cycle of a weapon determines the timing of its bursts. Each burst can fire one or more shots.
Firing Cycle Details
Statistic:Charge Time;0|Statistic:Firing Time;0|Statistic:Bursts Per Cycle;1|Statistic:Shots Per Burst;1|Statistic:Cooldown Time;0.6
The firing cycle of a weapon determines the timing of its bursts. Each burst can fire one or more shots.
Range-Stat.pngCan fire at enemies between 0 m and 2,750 m awayRangeCan fire at enemies between 0 m and 2,750 m away0 m-2,750 mCan fire at enemies between 0 m and 2,750 m away
Range-Stat.pngCan fire at enemies as close as 0 m awayMin. RangeCan fire at enemies as close as 0 m away0 mCan fire at enemies as close as 0 m away
Range-Stat.pngCan fire at enemies at most 2,750 m awayMax. RangeCan fire at enemies at most 2,750 m away2,750 mCan fire at enemies at most 2,750 m away
Mass-Stat.pngTakes up 10 t of massMassTakes up 10 t of mass10 tTakes up 10 t of mass
XP-Stat.pngContribute 37 XP to the fleetXPContribute 37 XP to the fleet37 XPContribute 37 XP to the fleet
En.pngDeal an average of 3 Energy Damage per secondEnergy DPSDeal an average of 3 Energy Damage per second3Deal an average of 3 Energy Damage per second
WeaponSpeed-Stat.pngProjectiles travel at 3,000 m/sSpeedProjectiles travel at 3,000 m/s3,000 m/sProjectiles travel at 3,000 m/s
Restricted-Stat.pngInompatible with Marauder
Helium3.pngTake 20 t Helium-3 to buildHelium-3Take 20 t Helium-3 to build20 tTake 20 t Helium-3 to build
MineralOre.pngTake 0 t Mineral Ore to buildMineral OreTake 0 t Mineral Ore to build0 tTake 0 t Mineral Ore to build
Antimatter.pngTake 0 t Antimatter to buildAntimatterTake 0 t Antimatter to build0 tTake 0 t Antimatter to build
Time-Stat.pngTake 30s to buildTimeTake 30s to build30sTake 30s to build
Helium3.pngTake 1 t Helium-3 to fully repair when destroyedHelium-3Take 1 t Helium-3 to fully repair when destroyed1 tTake 1 t Helium-3 to fully repair when destroyed
MineralOre.pngTake 0 t Mineral Ore to fully repair when destroyedMineral OreTake 0 t Mineral Ore to fully repair when destroyed0 tTake 0 t Mineral Ore to fully repair when destroyed
Antimatter.pngTake 0 t Antimatter to fully repair when destroyedAntimatterTake 0 t Antimatter to fully repair when destroyed0 tTake 0 t Antimatter to fully repair when destroyed
Time-Stat.pngTake 0s to fully repair when destroyedTimeTake 0s to fully repair when destroyed0sTake 0s to fully repair when destroyed


PulseRay1.png
Restricted-Stat.pngResearch Pulse Ray I
WeaponSlots-Stat.pngThe firing cycle of a weapon determines the timing of its bursts. Each burst can fire one or more shots.Firing Cycle DetailsThe firing cycle of a weapon determines the timing of its bursts. Each burst can fire one or more shots.
Firing Cycle Details
Statistic:Charge Time;0|Statistic:Firing Time;0|Statistic:Bursts Per Cycle;1|Statistic:Shots Per Burst;1|Statistic:Cooldown Time;0.6
The firing cycle of a weapon determines the timing of its bursts. Each burst can fire one or more shots.
Range-Stat.pngCan fire at enemies between 0 m and 2,750 m awayRangeCan fire at enemies between 0 m and 2,750 m away0 m-2,750 mCan fire at enemies between 0 m and 2,750 m away
Range-Stat.pngCan fire at enemies as close as 0 m awayMin. RangeCan fire at enemies as close as 0 m away0 mCan fire at enemies as close as 0 m away
Range-Stat.pngCan fire at enemies at most 2,750 m awayMax. RangeCan fire at enemies at most 2,750 m away2,750 mCan fire at enemies at most 2,750 m away
Mass-Stat.pngTakes up 10 t of massMassTakes up 10 t of mass10 tTakes up 10 t of mass
XP-Stat.pngContribute 37 XP to the fleetXPContribute 37 XP to the fleet37 XPContribute 37 XP to the fleet
En.pngDeal an average of 3 Energy Damage per secondEnergy DPSDeal an average of 3 Energy Damage per second3Deal an average of 3 Energy Damage per second
WeaponSpeed-Stat.pngProjectiles travel at 3,000 m/sSpeedProjectiles travel at 3,000 m/s3,000 m/sProjectiles travel at 3,000 m/s
Restricted-Stat.pngInompatible with Marauder
Helium3.pngTake 20 t Helium-3 to buildHelium-3Take 20 t Helium-3 to build20 tTake 20 t Helium-3 to build
MineralOre.pngTake 0 t Mineral Ore to buildMineral OreTake 0 t Mineral Ore to build0 tTake 0 t Mineral Ore to build
Antimatter.pngTake 0 t Antimatter to buildAntimatterTake 0 t Antimatter to build0 tTake 0 t Antimatter to build
Time-Stat.pngTake 30s to buildTimeTake 30s to build30sTake 30s to build
Helium3.pngTake 1 t Helium-3 to fully repair when destroyedHelium-3Take 1 t Helium-3 to fully repair when destroyed1 tTake 1 t Helium-3 to fully repair when destroyed
MineralOre.pngTake 0 t Mineral Ore to fully repair when destroyedMineral OreTake 0 t Mineral Ore to fully repair when destroyed0 tTake 0 t Mineral Ore to fully repair when destroyed
Antimatter.pngTake 0 t Antimatter to fully repair when destroyedAntimatterTake 0 t Antimatter to fully repair when destroyed0 tTake 0 t Antimatter to fully repair when destroyed
Time-Stat.pngTake 0s to fully repair when destroyedTimeTake 0s to fully repair when destroyed0sTake 0s to fully repair when destroyed
PulseRay2.png
Restricted-Stat.pngResearch Pulse Ray II
WeaponSlots-Stat.pngThe firing cycle of a weapon determines the timing of its bursts. Each burst can fire one or more shots.Firing Cycle DetailsThe firing cycle of a weapon determines the timing of its bursts. Each burst can fire one or more shots.
Firing Cycle Details
Statistic:Charge Time;0|Statistic:Firing Time;0|Statistic:Bursts Per Cycle;1|Statistic:Shots Per Burst;1|Statistic:Cooldown Time;1
The firing cycle of a weapon determines the timing of its bursts. Each burst can fire one or more shots.
Range-Stat.pngCan fire at enemies between 0 m and 2,750 m awayRangeCan fire at enemies between 0 m and 2,750 m away0 m-2,750 mCan fire at enemies between 0 m and 2,750 m away
Range-Stat.pngCan fire at enemies as close as 0 m awayMin. RangeCan fire at enemies as close as 0 m away0 mCan fire at enemies as close as 0 m away
Range-Stat.pngCan fire at enemies at most 2,750 m awayMax. RangeCan fire at enemies at most 2,750 m away2,750 mCan fire at enemies at most 2,750 m away
Mass-Stat.pngTakes up 20 t of massMassTakes up 20 t of mass20 tTakes up 20 t of mass
XP-Stat.pngContribute 42 XP to the fleetXPContribute 42 XP to the fleet42 XPContribute 42 XP to the fleet
En.pngDeal an average of 5 Energy Damage per secondEnergy DPSDeal an average of 5 Energy Damage per second5Deal an average of 5 Energy Damage per second
WeaponSpeed-Stat.pngProjectiles travel at 3,000 m/sSpeedProjectiles travel at 3,000 m/s3,000 m/sProjectiles travel at 3,000 m/s
Restricted-Stat.pngInompatible with Marauder
Helium3.pngTake 100 t Helium-3 to buildHelium-3Take 100 t Helium-3 to build100 tTake 100 t Helium-3 to build
MineralOre.pngTake 0 t Mineral Ore to buildMineral OreTake 0 t Mineral Ore to build0 tTake 0 t Mineral Ore to build
Antimatter.pngTake 0 t Antimatter to buildAntimatterTake 0 t Antimatter to build0 tTake 0 t Antimatter to build
Time-Stat.pngTake 40s to buildTimeTake 40s to build40sTake 40s to build
Helium3.pngTake 1 t Helium-3 to fully repair when destroyedHelium-3Take 1 t Helium-3 to fully repair when destroyed1 tTake 1 t Helium-3 to fully repair when destroyed
MineralOre.pngTake 0 t Mineral Ore to fully repair when destroyedMineral OreTake 0 t Mineral Ore to fully repair when destroyed0 tTake 0 t Mineral Ore to fully repair when destroyed
Antimatter.pngTake 0 t Antimatter to fully repair when destroyedAntimatterTake 0 t Antimatter to fully repair when destroyed0 tTake 0 t Antimatter to fully repair when destroyed
Time-Stat.pngTake 0s to fully repair when destroyedTimeTake 0s to fully repair when destroyed0sTake 0s to fully repair when destroyed


Pulse Ray Details
Progression (Stats)I
PulseRay1.png
II
PulseRay2.png
En.png Energy DPS35
WeaponSlots-Stat.png Bursts Per Cycle1
Time-Stat.png Charge Time0 s
Range-Stat.png Max. Range2,750 m
Time-Stat.png Cooldown Time0.6 s1 s
Range-Stat.png Min. Range0 m
XP-Stat.png XP37 XP42 XP
Time-Stat.png Firing Time0 s
WeaponSpeed-Stat.png Speed3,000 m/s
WeaponSlots-Stat.png Shots Per Burst1
Mass-Stat.png Mass10 t20 t