Sai Missile Turret
|Sai Missile||Sai Missile Turret|
|“||A trio of Explosive (Alien) missiles designed for piercing multiple targets, with widespread detonations on each hit.||”|
|— In-Game Description|
Stats[edit | edit source]
|Sai Missile Turret||I||II||III (Heavy)||IV (Xeno)|
|Mass||2,635 t||3,294 t||3,689 t||5,106 t|
|AoE Radius||450 m|
|Firing Cycle||C: 0.0 / F: 0.0 / R: 1.0 / N: 1|
|Module XP||610,107 XP||893,258 XP||1,188,926 XP||1,914,778 XP|
|Arms Lab Required||XI||XII||XII||XII|
|Time||6h 00m||12h 00m||18h 00m||1d 0h|
The Sai Missile Turret is the base version of the Sai Missile, firing a spread of missiles in a fan like formation similar to the Bayonet.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
The Sai Missile Turret's ability to pierce and cause explosions with every pierce allows it to deal large amounts of damage especially when enemy ships are grouped closed together. It also has a very long range, on par with most Projectile Weapons and the Bayonet Missile Turret, and can disrupt opponent's ability to dodge fire when combined with other turrets.
Disadvantages[edit | edit source]
The Sai Missile Turret's projectiles are easily dodgeable, especially if the base is fully comprised of Sai Missile Turrets. The Sai's DPS is also split across the 3 missiles, effectively dividing the DPS of each missile by 1 third. Counter Pierce technology also greatly reduces the damage output of this weapon.
Fusion=[edit | edit source]
|Fusion||I -> II||II -> III||III -> IV|
|Time||2h 23m 30s||3h 26m 30s||6h 07m 15s|
|Sai Missile Turret||3x Level I||3x Level II||3x Level III|
Trivia[edit | edit source]
- The Sai Missile Turret was released much later compared to the Epsilon ECHO Cannon Turret.
Gallery[edit | edit source]