VEGA Conflict Wiki
Register
Advertisement
Sai Missile   Sai Missile Turret


A trio of Explosive (Alien) missiles designed for piercing multiple targets, with widespread detonations on each hit.
  — In-Game Description 

Stats[ | ]

Sai Missile Turret I
SaiMissile1-EX
II
SaiMissile2-EX
III (Heavy)
SaiMissile3-EX
IV (Xeno)
SaiMissile4-AL
SPECIFICATIONS Notepad
DPS 394 Explosive 492 Explosive 551 Explosive 763 Alien
Mass 2,635 t 3,294 t 3,689 t 5,106 t
Range 5,500-9,500 m
Speed 1,900 m/s
AoE Radius 450 m
Spread 12 deg
Piercing 3 5 7 9
Firing Cycle C: 0.0 / F: 0.0 / R: 1.0 / N: 1
Module XP 610,107 XP 893,258 XP 1,188,926 XP 1,914,778 XP
REUSABLE ITEM ReusableItem
Arms Lab Required XI XII XII XII
EQUIP ModuleRefit
Time Time 6h 00m 12h 00m 18h 00m 1d 0h
Mineral Ore MineralOre 16,484,000 23,077,600 29,671,200 36,264,800
Antimatter Antimatter 5,072,000 7,100,800 9,129,600 11,158,400


The Sai Missile Turret is the base version of the Sai Missile, firing a spread of missiles in a fan like formation similar to the Bayonet.

Strategy and Setup[ | ]

Advantages[ | ]

The Sai Missile Turret's ability to pierce and cause explosions with every pierce allows it to deal large amounts of damage especially when enemy ships are grouped closed together. It also has a very long range, on par with most Projectile Weapons and the Bayonet Missile Turret, and can disrupt opponent's ability to dodge fire when combined with other turrets.

Disadvantages[ | ]

The Sai Missile Turret's projectiles are easily dodgeable, especially if the base is fully comprised of Sai Missile Turrets. The Sai's DPS is also split across the 3 missiles, effectively dividing the DPS of each missile by 1 third. Counter Pierce technology also greatly reduces the damage output of this weapon.

Fusion=[ | ]

Fusion I -> II II -> III III -> IV
CRAFT Crafting
Time Time 2h 23m 30s 3h 26m 30s 6h 07m 15s
Sai Missile Turret 3x Level I 3x Level II 3x Level III
Artefacts UnknownObject 0 0 150


Trivia[ | ]

Gallery[ | ]


Advertisement