Repulsor Shield

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The Repulsor Shield is a ship shield that takes reduced damage from Kinetic weapons and recharges to full strength over time.
  — In-Game Description 

Stats[edit | edit source]

Repulsor Shield I
Mass 45 t 270 t 810 t
Energy 90 540 1,620
Defense 90%
Resists 50% Kinetic
Shield Recharge 9 energy/s 54 energy/s 162 energy/s
Recharge Delay 3 s
Hull XP 115 XP 152 XP 187 XP
BLUEPRINT CompleteBlueprint.png
Farming Tier VEGA Tier I VEGA Tier II VEGA Tier IV
Pieces 4 5 6
Prerequisites Deflector Shield III Deflector Shield IV Deflector Shield V
EQUIP ModuleRefit.png
Time Time.png 1m 30s 7m 00s 1h 23m
Helium-3 Helium3.png 1,130 212,002 2,091,105
Antimatter Antimatter.png 0 11,158 697,035
REPAIR Repair.png
Time Time.png 1m 30s 9m 00s 27m 00s

General[edit | edit source]

The Repulsor Shield is an advanced Kinetic ship shield that can start replenishing its energy reserves after several seconds without interruption.

Note that once fully depleted, the shield is useless for the remainder of the battle and cannot recharge.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

Repulsor Shields can potentially block massive amounts of damage, provided that they get the chance to regenerate after each volley.

Regenerating shields are excellent for shield-switching tactics, where a healthy ship protects a damaged ship (most commonly through ship blocking), buying time for the damaged ship to fully regain its shields. They are also good for intermittent combat such as sniper attacks and battleship fights, where shields often get the chance to regenerate between each round.

Disadvantages[edit | edit source]

Repulsor Shields have poor mass efficiency compared to the Deflector Shield without the chance to recharge. Therefore, if your fleet is designed to blitz enemy ships or otherwise engage them in close combat, it is not recommended to use this shield as the enemy can easily overwhelm them in a single volley.

Repulsor Shields have the least shield energy out of the three regular regenerating shields. This means that they have the lowest chance of being able to recharge, unless you specifically use them on sniper fleets which almost exclusively suffer Kinetic damage.

Trivia[edit | edit source]

  • Hulls with active Repulsor Shields glow light-blue, similar to the Deflector Shield.

Gallery[edit | edit source]