Repeating Polaron Ray
|Polaron Ray||Repeating Polaron Ray|
|“||The [Repeating] Polaron Ray is an unconventional Energy weapon with improved range and moderate damage.||”|
|— In-Game Description|
Stats[edit | edit source]
|Repeating Polaron Ray||I||II||III|
|Max Chain DPS||26||39||63|
|Mass||117 t||233 t||465 t|
|Chain Distance||2,250 m|
|Firing Cycle||C: 0.0 / F: 0.8 / R: 3.0 / N: 5|
|Traits||Homing, Pass Through|
|Hull XP||158 XP||208 XP||257 XP|
|Time||2m 30s||7m 30s||54m 30s|
General[edit | edit source]
The Repeating Polaron Ray is a modified Polaron Ray with an ability to bounce onto nearby ships, causing extra damage, similar to the function of the ECHO Ray. Each bounce does 60% of the previous damage.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Repeating Polaron Rays are incredibly lightweight for their potential damage output. Their chain effect allows them to damage multiple ships, achieving up to 170% listed DPS.
Repeating Polaron Rays can also damage ships that are otherwise out of range through their chain ability.
Disadvantages[edit | edit source]
Repeating Polaron Rays actually deal less than their listed DPS against a single target. To break even against the regular Polaron Ray, they have to hit at least 2 targets.
Repeating Polaron Rays deal reduced damage to modules. This combined with the chain effect makes it difficult to take down individual modules since the damage is so spread out.
Trivia[edit | edit source]
- The Repeating Polaron Ray appears identical to Polaron Ray III-V.
- Each bounce reduces the damage output by 40%.
- The Repeating Polaron Ray is the first Repeating ship weapon.
Gallery[edit | edit source]
A Repeating Polaron Ray Zeal Battleship destroying a Mk 5 Nighthawk Frigate