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The Raider Squadron isn't built for range, but its deadly Energy weapons are perfectly suited to aggressive tactics in close quarters.
  — In-Game Description 

Stats[ | ]

Raider Squadron I
RaiderSquadron1
II
RaiderSquadron2
III
RaiderSquadron3
SPECIFICATIONS Notepad
DPS 100 Energy 140 Energy 195 Energy
Mass 390 t 600 t 842 t
Flight Time 20 s
Scramble 5,000 m
Speed 1,800 m/s
Health 400
Hull XP 1,264 XP 1,667 XP 2,053 XP
BLUEPRINT CompleteBlueprint
Arms Lab Required VI VIII X
EQUIP ModuleRefit
Time Time 42m 30s 1h 55m 3h 55m
Helium-3 Helium3 822,307 2,179,800 4,603,268
Antimatter Antimatter 145,113 726,600 1,534,423


General[ | ]

The Raider Squadron is a short-ranged Energy squadron for ships with massive firepower.

It heads directly towards its targets, opening fire with tiny yellow bolts, similar to the Fighter Squadron.

Strategy and Setup[ | ]

Advantages[ | ]

Raider Squadrons have superb firepower that can decimate enemy ships if left unchecked.

They are also relatively speedy, giving enemies less time to shoot them down before they unleash destruction.

Raider Squadrons can be used to force short-ranged enemy ships to spawn inside your Agility Field while still having decent firepower on your carrier, making an escape extremely unlikely.

Disadvantages[ | ]

Raider Squadrons have incredibly low range, allowing them to be outranged by not only other squadrons, but also battleships and destroyers.

Raider Squadrons have very low health and are easily destroyed in a single hit, therefore their damage output is limited despite the high raw DPS.

Trivia[ | ]

  • Raider Squadrons use a similar model as the Fighter Squadron, the major difference being not having anything in front of the wings.

Gallery[ | ]


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