Pursuit Squadron

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The Pursuit Squadron was developed specifically for use with Spectre Carriers. Spectre R&D recommend the use of this squadron when needing to deal with swarms of enemies. These specialize in Energy damage and apply stasis to enemies.
  — In-Game Description 

Stats[edit | edit source]

Pursuit Squadron I
DPS 2,000 Energy 2,250 Energy 3,000 Energy
Mass 3,000 t 3,715 t 5,000 t
Flight Time 20 s
Scramble 9,000 m
Speed 2,500 m/s
Health 25,000 30,000 40,000
Stasis Duration 5 s
Stasis Potency 3% 5% 10%
Stasis Cooldown 0 s
Restricted to Spectre
Restricted to Tier 9
Hull XP 61,287 XP 70,400 XP 80,868 XP
BLUEPRINT CompleteBlueprint.png
Pieces 8 8 N/A
Arms Lab Required XI XII N/A
REUSABLE ITEM ReusableItem.png
Arms Lab Required N/A N/A XII
EQUIP ModuleRefit.png
Time Time.png 6h 00m 9h 00m 13h 00m
Helium-3 Helium3.png 12,300,000 17,400,000 22,800,000
Antimatter Antimatter.png 3,480,000 4,800,000 6,600,000

General[edit | edit source]

The Pursuit Squadron is developed by the Spectre faction, designed to disrupt enemy thrusters. The squadron applies a minor stasis effect on the target it is currently firing at, which does not diminish when the squadron takes damage.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

The Pursuit Squadron is excellent on ships that are designed for kiting, as the squadrons need only scratch the enemy to apply their full effect even if a tiny sliver of their health remains. This is also the only choice of stasis weaponry for carriers, since they do not have weapon slots.

Unlike the NET Missile, Pursuit Squadrons cannot be dodged, so they are good at slowing down agile ships such as the Breaker and Caustic for them to then be hit by more potent weapons.

Disadvantages[edit | edit source]

The Pursuit Squadron deals less damage than the Inferno Squadron, and its stasis effect is extremely weak compared to other stasis weapons. Therefore, it is next to useless if your fleet already has other sources of stasis

Gallery[edit | edit source]