|Prime Vulcan||Xeno Prime Vulcan|
|“||The prototype for a new class of hybrid weapon developed by the Rebels. The Vulcan combines traits from Drivers and Cannons to offer Rebels more offensive strategies to apply in combat.||”|
|— In-Game Description|
Stats[edit | edit source]
|Mass||1,863 t||2,306 t||2,735 t||4,004 t|
|Projectile Range||5,000 m|
|Firing Cycle||C: 0.0 / F: 0.0 / R: 1.0 / N: 1|
|Restricted to||Altairians, Umbra, Pharmakon|
|Hull XP||17,600 XP||20,217 XP||24,890 XP||28,591 XP|
|Farming Tier||Altairian Lieutenant Cargo||Altairian Lieutenant Cargo||Altairian Lieutenant Cargo||N/A|
|Arms Lab Required||XI||XII||XII||N/A|
|Arms Lab Required||N/A||N/A||N/A||XII|
|Time||6h 15m||9h 15m||13h 30m||1d 0h|
General[edit | edit source]
The Prime Vulcan is the first in a line of kinetic damage type weapons, designed to combine the benefits of Drivers and Cannons.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
The Prime Vulcan fires a projectile that is capable of piercing through multiple targets, enabling it to deal heavy kinetic damage if the targets are lined up.
It has extremely long range, outclassing most Energy and Explosive Weapons, as well as a high projectile speed, making it difficult to dodge the projectile
When combined with the Renascence Battlecruiser, which removes its minimum range arc, the weapon becomes extremely deadly in close quarters as well.
Disadvantages[edit | edit source]
The weapon has a minimum range which can be easily exploited by ships with high forward speed and maneuverability, especially Pharmakon Hulls, as the Prime Vulcan only does not have a minimum range when equipped to the Renascence and not any other hull.
Trivia[edit | edit source]
- The Weapon is the first Vulcan weapon.
Gallery[edit | edit source]