|“||A combination of steel and acrylic polymers. Plasteel is useful for light defense, but not effective against heavy weapons.||”|
|— In-Game Description|
Stats[edit | edit source]
|Mass||10 t||20 t||40 t||80 t||120 t|
|Hull XP||18 XP||21 XP||24 XP||27 XP||31 XP|
|Prerequisites||Previous level of Plasteel|
|Ship Lab Required||N/A||I||II||III||III|
|Time||N/A||5m 00s||7m 00s||27m 00s||1h 52m|
|Module XP||N/A XP||17 XP||39 XP||95 XP||145 XP|
|Time||30s||1m 00s||1m 00s||2m 30s||6m 00s|
|Time||25s||50s||1m 30s||3m 10s||4m 00s|
General[edit | edit source]
Plasteel is the starter ship armor; the level I version is automatically unlocked at the beginning of the game. It is commonly used in beginner-level fleets.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Plasteel is very cheap to equip and gives close to no XP, perfect for light ships such as Voyager Corvettes and Harrier Frigates. They are also used on higher-level ships designed for free instant repair (i.e. with a repair time of at most 5 minutes), most commonly the Rancor Battleship and Broadsword Destroyer.
Disadvantages[edit | edit source]
Plasteel offers little protection but takes up quite a bit of mass. It is immediately replaced by Tritanium, the next tier of armor.
Trivia[edit | edit source]
- Plasteel is not a real metal and is thought to be a play on the words "Plastic" and "Steel".