VEGA Conflict Wiki
Register
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Cutting edge technology that temporarily shifts the hull into a pocket dimension.
  — In-Game Description 

Stats

Plasma Screen I
PlasmaScreen1
II
PlasmaScreen2
III
PlasmaScreen3
SPECIFICATIONS Notepad
Mass 1,751 t 2,279 t 2,831 t
Energy 1,923 2,500 3,094
Defense 90%
Resists 65% Plasma
Resists 50% Blight
Resists 100% Plasma Nebula
Resists 100% Blight Nebula
Phase Screen Charge 17%
Phase Screen Drain 10%
Phase Threshold 1,845 2,400 2,970
Hull XP 7,352 XP 9,701 XP 11,943 XP
Restricted to Pharmakon
BLUEPRINT CompleteBlueprint
Farming Tier Pharmakon Protocol Cargo Pharmakon Protocol Cargo Pharmakon Protocol Cargo
Pieces 4 5 6
Tech Lab Required XI XII XII
EQUIP ModuleRefit
Time Time 2h 30m 3h 15m 5h 45m
Helium-3 Helium3 5,103,783 8,256,145 13,668,473
Antimatter Antimatter 4,803,560 7,770,489 12,864,444


General

Plasma Screens are a form of defense used by the Pharmakon. They provide an additional layer of protection, with resistance against Plasma Weapons.

Strategy and Setup

Advantages

Screens are the main form of defense for the Pharmakon Hulls, much like Ablation is for Umbra Hulls, and Shields are for Altairians. For more information, see the Screens page.

In terms of specialization against a particular damage type, Screens are the middle ground between Altairian Shells (which are very strong against one damage type but have negative resistance against other damage types) and Ablative Armor (which only have mediocre resistance but can apply to a variety of damage types)

Shield Bypass effects do not affect Screens, thus cutting down on repair time when fighting against enemies with high shield bypass (e.g. Eclipse Drivers).

Plasma Screens, having defense against Plasma Weapons, are best used against Pharmakon ships which are armed with plasma weapons like Plasma Tera Cannon, or Plasma Binary Torpedo.

Disadvantages

Ships in Phase State have lower damage output due to the longer charge and cooldown times.

If the enemy's damage output outpaces the Phase Charge Rate, then your fleet may become unable to enter Phase State to escape. If your Screen Energy reaches zero, any excess damage will go directly to your health.

Trivia

  • The Phasing revamp during early November 2019 reduced the Screen Energy and repair time of all T7 Screens by 75%. Screen Defense has been reduced to 85% (when not in Phase State). Phase Screen Charge has been buffed slightly from 1/6th of Screen Energy to 17%. Phase Threshold has been removed.
  • Plasma Screen has received immunity to Blight Nebula Fields in the early November 2019 update.
  • All Screens were given 25% extra Screen Energy and 5% extra Defense in the late February 2020 update.
  • Its repair time was nullified as a result of the late September 2020 update, which updated the repair time of all Tier 7 ships to be invariant to equipment.

Gallery


Advertisement