Plasma Anthracite Munition
|Anthracite Munition||Plasma Anthracite Munition|
|“||Torpedos are loaded with a submetallic carbon based substance that creates a volatile warhead, purpose built for maximizing Plasma AoE.||”|
|— In-Game Description|
Stats[edit | edit source]
|Plasma Anthracite Munition||I||II||III|
|Phase Screen Charge||-1.00%||-2.00%||-3.00%|
|Hull XP||8,087 XP||10,671 XP||13,137 XP|
|Applies to||Plasma, Torpedo|
|Restricted to||Tier 7|
|Tech Lab Required||XII|
|Anthracite Munition||1x Level I||1x Level II||1x Level III|
|Time||22m 00s||50m 00s||1h 26m|
|Time||3h 36m||8h 24m||14h 24m|
General[edit | edit source]
The Plasma Anthracite Munition is a variant of the Anthracite Munition designed for Plasma damage Torpedo weapons.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
The Plasma Anthracite Munition boosts the AoE radius and weapon speed of Plasma damage torpedo weapons, making it harder for moving hulls to avoid the projectiles of weapons such as the Plasma Binary Torpedo.
Furthermore, it does not use up any mass on the ship, freeing up space for equipment.
Disadvantages[edit | edit source]
Plasma Anthracite Munition penalizes the screen charge rate of Pharmakon Screens, meaning that Pharmakon Hulls will take longer to charge before they are able to phase, making them more vulnerable to enemy attacks.
Fusion[edit | edit source]
|Fusion||I -> II||II -> III|
|Time||2h 06m||3h 36m|
|Plasma Anthracite Munition||3x Level I||3x Level II|
Trivia[edit | edit source]
- Plasma Anthracite Munition is the first Plasma weapon special utilized by the Pharmakon.
- Its stacking behaviour with other specials has been fixed in the late April 2019 update.
- This special has been locked to Tier 7 ships in the early November 2019 update.
- The Phasing revamp during early November 2019 drastically reduced the nominal Phase Charge modifier of Plasma Anthracite Munition because their effect now stacks across the whole fleet instead of just a single ship.
Gallery[edit | edit source]