Paladin Carrier

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The Paladin Carrier is the first hull created in the Advanced Xeno Integrated Systems Project. A brutal flagship able to provide adaptable support and overwhelm enemy forces.
  — In-Game Description 

General[edit | edit source]

Paladin Carrier
PaladinCarrier1.png
Basic Information
Faction
A.X.I.S.
Tier
6.5
Class
Carrier
Slot Configuration Spaceship.png
6
1
1
2
Specifications Notepad.png
Health
14,775
Unladen Mass
775 t
Maximum Mass
15,500 t
Firing Arc
360°
Support
Needs Generator
Support Range
Default: 0 m
Cargo
3,387,600 t
Ship Speed
200 m/s
Turning
10.0 deg/s
Strafe
50 m/s
Rear Speed
50 m/s
Acceleration
50 m/s2
Sector Speed
240 AU/h
Hull XP
27,725 XP
Modifiers Wrench.png
50% Alien
20% Plasma
Research ShipLabResearch.png
Blueprint CompleteBlueprint.png
Requires
Ship Factory X,
Ship Lab X
Build ShipBuild.png
Time Time.png
2d 9h 30m
208,904,306
79,044,872
Craft Crafting.png
Repair FleetRepair.png
Time Time.png
2h 03m 08s

The Paladin Carrier serves as the bridge between two factions, the Xeno Division and A.X.I.S.. Its design is based upon the former, but appears in the latter's set of blueprints. It has a customizable support field through the use of Field Generators.

As a carrier, this ship can generate a Support Field that improves the combat effectiveness of other friendly ships, making it the centerpiece of a fleet.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

The Paladin Carrier is able to equip A.X.I.S. Ship Squadrons such as the Yellowjacket Drone, which represent a massive power-up from the previous strongest squadron, the Ranger Swarm.

In addition, it has the ability to change support fields. Thus, it can have an Ion Field, Agility Field, or Phase Shifter as long as you have the respective generator equipped, enabling your Paladin Carrier to adapt to different situations. That being said, the Agility Field Generator is used in the vast majority of battles.

It can resist Alien as well as Plasma damage, so you no longer have to worry about the safety of your carrier when fighting Alien Event Targets.

Disadvantages[edit | edit source]

Suppressors are a natural counter to the Paladin Carrier, being able to decimate its squadrons before they can inflict much damage.

The Paladin Carrier is no match for multiple Xeno Division Hulls in direct combat, having less overall damage and durability. Therefore, it should stay out of range of enemy ships for as long as possible. The Harmonic Chase Thruster is highly recommended not only because of its fleet-wide Harmonic Agility buff, but also due to the fact that it vastly improves the Paladin Carrier's mobility.

In order for the Paladin Carrier to be effective, it has to first be equipped with a field generator, which takes at least a week by itself. Then, the A.X.I.S. squadrons take around two weeks, while the ship itself requires one week. In total, a fully operational Paladin Carrier takes around a month to complete, which is a really long time.

Upgrading[edit | edit source]

Level II
PaladinCarrier1.png
III
PaladinCarrier2.png
IV
PaladinCarrier2.png
V
PaladinCarrier3.png
VI
PaladinCarrier4.png
SLOT CONFIGURATION Spaceship.png
Armor Slots ArmorSlot.png 1 1 2 2 2
Resistance Slots ResistanceSlot.png 1 1 1 1 1
SPECIFICATIONS Notepad.png
Max. Mass 16,280 t 17,050 t 17,830 t 18,600 t 18,600 t
Cargo 4,065,120 t 4,234,500 t 4,403,880 t 4,573,260 t 9,146,520 t
Sector Speed 240 AU/h 240 AU/h 240 AU/h 240 AU/h 390 AU/h
MODIFIERS Wrench.png
Squadron Mass -5% -15% -30% -50% -50%
Resists 20% Plasma 30% Plasma 30% Plasma 40% Plasma 40% Plasma
RESEARCH ShipLabResearch.png
Prerequisites Previous level of Paladin Carrier,
Same level of Valhalla Carrier
Workshop Required IX
Time Time.png 5m 00s 5m 00s 5m 00s 5m 00s N/A
Mineral Ore MineralOre.png 104,452,153 208,904,306 271,575,598 417,808,612 N/A
CRAFT Crafting.png
Time Time.png 15h 06m 1d 6h 11m 1d 21h 17m 2d 9h 30m N/A
Mineral Ore MineralOre.png 34,817,384 69,634,769 104,452,153 208,904,306 N/A
Patterns Patterns.png 40 140 210 280 N/A
Cores Cores.png 30 80 120 160 N/A
Parts Parts.png 50 155 235 435 N/A
Armaments Armaments.png 1,970 4,100 6,300 8,500 N/A


Trivia[edit | edit source]

  • The Paladin Carrier was originally called the Tormentor Carrier and was supposed to be a ship of the Xeno Division.
    • The Paladin originally had the Xeno Division paintjob that can be found in the AXIS Event Trailer.
  • The Paladin Carrier is the first of the A.X.I.S. Hulls.
  • The Paladin Carrier was the first carrier to have an interchangeable support field.
  • There is a debate on which side of the Paladin Carrier is the front as both sides could very well be the front. Its flying mechanic is also very strange, adding to the confusion.
  • The Paladin Carrier used to not have resistance to Plasma Damage; it has been added during the September 2017 update.
  • The Paladin Carrier had the largest base health of any ship in the game until the Sovereign Carrier was released.

Gallery[edit | edit source]