Overdrive/Umbra 3

From VEGA Conflict Wiki
Jump to: navigation, search
A.X.I.S. Overdrives   Altairian Overdrives   Umbra Overdrives   Pharmakon Overdrives

Umbra Overdrives (I)   Umbra Overdrives (II)   Umbra Overdrives (III)

List of Umbra Overdrives (III)[edit | edit source]

Bloodthirst[edit | edit source]

Bloodthirst is exclusive to Tier 8 Umbra Hulls. Whenever it deals a certain amount of damage to the enemy's health (damage to squadrons does not count), it gains a refreshable stacking bonus to its damage output for a medium duration. Note, however, that each shot can only cause Bloodthirst to gain one stack, even if the damage exceeds the threshold multiple times over.

Bloodthirst I II III
SPECIFICATIONS Notepad.png
Damage Required 750 925 1,150
Duration 8 s
Max Stacks 5
DPS +6% +8% +10%


Dislocate[edit | edit source]

Dislocate is exclusive to the Valrayvn. Whenever an enemy is destroyed anywhere within the ship's maximum range (regardless of direction and minimum range), it gains a massive speed boost for a short period of time.

Dislocate I II III IV V VI
SPECIFICATIONS Notepad.png
Duration 4 s
Turning +15% +15% +20% +20% +25% +25%
Strafe +30% +35% +40% +45% +50% +55%


Incapacitate[edit | edit source]

Incapacitate is exclusive to the Leviathan Dreadnought, which grants a Stasis Dealing effect with magnitude depending on the number of enemy ships or modules within the Leviathan's firing arc. For each enemy within the firing arc, one stack of the overdrive is applied. Note that while additional stacks are lost immediately after an enemy exists the firing arc, the first stack has a duration of 5 seconds.

Incapacitate I
SPECIFICATIONS Notepad.png
Duration 5 s
Max Stacks 5
Stasis Amount 20%
Stasis Duration 10.0 s


Onslaught[edit | edit source]

Onslaught is exclusive to the Leviathan Dreadnought. When it takes a certain amount of health damage, it fires a long-range barrage of homing missiles at an enemy for a moderate period of time. Do note that as an overdrive weapon, it is not affected by ship modifiers, including those from the Incapacitate overdrive.

Onslaught I II III IV V VI
SPECIFICATIONS Notepad.png
Duration 7 s
DPS 1,000 Explosive 1,500 Explosive 2,000 Explosive 2,500 Explosive 3,000 Explosive 3,500 Explosive
Range 0-12,000 m
Firing Cycle C: 0.0 / F: 0.8 / R: 0.2 / N: 4
Speed 3,000 m/s
Traits Homing


Congest[edit | edit source]

Congest is exclusive to the Amarok, enabling it to disrupt enemy weapons on hit, the extent of which depending on the number of enemy ships or modules within the Amarok's firing arc. For each enemy within the firing arc, one stack of the overdrive is applied. Note that while additional stacks are lost immediately after an enemy exists the firing arc, the first stack has a duration of 4 seconds.

Congest I II III
SPECIFICATIONS Notepad.png
Duration 4 s
Fire Disruption Active
Disruption Duration 4
Max Stacks 3
Charge Disruption +10% +20% +30%
Cooldown Disruption +10% +20% +30%


Scramble[edit | edit source]

Scramble is exclusive to the Wendigo, granting it a significant boost to speed and shield bypass whenever it is inside an enemy's firing arc (does not include the scramble range of squadrons).

Scramble (Overdrive) I II III
SPECIFICATIONS Notepad.png
Duration 5 s
Shield Bypass +30% +40% +50%
Ship Speed +50%


Trivia[edit | edit source]

  • The Onslaught overdrive originally had a bug which allowed its projectiles to travel very far if the target dies midway. This was fixed in the late February 2020 downtime.
  • The Scramble overdrive is the first to be triggered by being in an *enemy*'s firing arc.

Gallery[edit | edit source]