|A.X.I.S. Overdrives||Altairian Overdrives||Umbra Overdrives||Pharmakon Overdrives|
|Umbra Overdrives (I)||Umbra Overdrives (II)||Umbra Overdrives (III)|
List of Umbra Overdrives (III)[edit | edit source]
Bloodthirst[edit | edit source]
Bloodthirst is exclusive to Tier 8 Umbra Hulls. Whenever it deals a certain amount of damage to the enemy's health (damage to squadrons does not count), it gains a refreshable stacking bonus to its damage output for a medium duration. Note, however, that each shot can only cause Bloodthirst to gain one stack, even if the damage exceeds the threshold multiple times over.
Dislocate[edit | edit source]
Dislocate is exclusive to the Valrayvn. Whenever an enemy is destroyed anywhere within the ship's maximum range (regardless of direction and minimum range), it gains a massive speed boost for a short period of time.
Incapacitate[edit | edit source]
Incapacitate is exclusive to the Leviathan Dreadnought, which grants a Stasis Dealing effect with magnitude depending on the number of enemy ships or modules within the Leviathan's firing arc. For each enemy within the firing arc, one stack of the overdrive is applied. Note that while additional stacks are lost immediately after an enemy exists the firing arc, the first stack has a duration of 5 seconds.
|Stasis Duration||10.0 s|
Onslaught[edit | edit source]
Onslaught is exclusive to the Leviathan Dreadnought. When it takes a certain amount of health damage, it fires a long-range barrage of homing missiles at an enemy for a moderate period of time. Do note that as an overdrive weapon, it is not affected by ship modifiers, including those from the Incapacitate overdrive.
|Firing Cycle||C: 0.0 / F: 0.8 / R: 0.2 / N: 4|
Congest[edit | edit source]
Congest is exclusive to the Amarok, enabling it to disrupt enemy weapons on hit, the extent of which depending on the number of enemy ships or modules within the Amarok's firing arc. For each enemy within the firing arc, one stack of the overdrive is applied. Note that while additional stacks are lost immediately after an enemy exists the firing arc, the first stack has a duration of 4 seconds.
Gallery[edit | edit source]