Overdrive/Pharmakon 3

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A.X.I.S. Overdrives   Altairian Overdrives   Umbra Overdrives   Pharmakon Overdrives

Pharmakon Overdrives (I)   Pharmakon Overdrives (II)   Pharmakon Overdrives (III)

List of Pharmakon Overdrives (III)[edit | edit source]

Plexus Phase State[edit | edit source]

The Plexus Carrier, unlike other Pharmakon ships, does not receive any speed bonus in Phase State. However, the standard 100% screen defense and +50% weapon charge/cooldown time still apply.

Network Sync[edit | edit source]

When the Plexus Carrier takes enough screen damage (in terms of Phase Energy lost when not in Phase State), it projects the Phase Field for a moderate duration, after which there is a short cooldown before the screen damage counter can start to reaccumulate.

Network Sync I II III
SPECIFICATIONS Notepad.png
Damage Required 3,500 4,000 4,500
Duration 8 s
Support Phase Field
Cooldown 4 s


Laser Array[edit | edit source]

When 3 or more enemies are within the targeting arc of the Plexus Carrier, a long-range beam weapon is activated that targets different enemies unless a primary target is in range (in which case all three beams focus on the same target). Note that each beam carries the listed DPS.

Laser Array I II III IV V
SPECIFICATIONS Notepad.png
DPS 575 Plasma 700 Plasma 825 Plasma 950 Plasma 1,075 Plasma
Range 0-11,000 m
Projectile Range 8,000 m
Firing Cycle C: 0.2 / F: 2.8 / R: 2.2 / N: 14


The effects last until 3 seconds after the condition is no longer satisfied.

Operator Phase State[edit | edit source]

The Operator receives a bonus to forward, strafe and turning speed when in Phase State. The standard 100% screen defense and +50% weapon charge/cooldown time also applies.

Operator (Phase State) I
SPECIFICATIONS Notepad.png
Speed +200%
Turning +200%
Strafe +200%


Exiting Phase State / "Rupture"[edit | edit source]

Upon exiting Phase State, the Operator instantly fires a burst of weapon projectiles, with a massive damage boost.

More precisely, the Firing Cycle of each equipped weapon is instantly set to the firing phase when the overdrive is activated. For the duration of the overdrive, the charge and reload times are both reduced by 1 second, given that the minimum charge time is 0.4 seconds and the minimum reload time is 0.2 seconds, and the damage boost, aka "DPS Boost", is applied (despite its name, it does not account for the increased fire rate so the real boost in DPS may be greater than this value). If the weapon was previously in the charging phase with remaining duration less than 1 second, an additional projectile may be fired during the firing phase when the overdrive is activated, extending that firing phase by 0.2 seconds. Due to how the game handles changes to the Firing Cycle, the charge and reload times are functionally unaffected for values at or above the duration of the overdrive, which is 2.0 seconds.

Operator (Exiting Phase State) I II III
SPECIFICATIONS Notepad.png
Duration 2 s
DPS +500% +525% +550%


Trivia[edit | edit source]

  • The Phasing revamp in early November 2019 has changed the activation condition of Network Sync to be based on Phase Energy instead of Screen Energy.
  • The Exiting Phase State overdrive for the Operator is also named as "Rupture" in the detailed stat block.
  • When originally released, Rupture's minimum charge time was zero, which resulted in the Nova Driver being able to fire 5 times per second, dealing ridiculous amounts of damage. This was changed in the update of early December 2019, such that it could only fire 1.2 times per second.

Gallery[edit | edit source]