|“||The Overcharged Warheads are given a newly discovered isotope of dense properties, resulting in a larger blast radius and force of explosion.||”|
|— In-Game Description|
Stats[edit | edit source]
|AoE Radius||+150 m||+200 m||+250 m|
|Hull XP||2,022 XP||2,668 XP||3,284 XP|
|Restricted to||Xeno Division, A.X.I.S., Altairians|
|Tech Lab Required||VI||VIII||X|
|Time||2h 50m||4h 45m||6h 45m|
General[edit | edit source]
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Overcharged Warheads are basically AM Warheads III-V with extra shield bypass. They take up minimal mass, enabling your cutters to pack a punch while also having decent armor, shields and thrusters.
Disadvantages[edit | edit source]
The shield bypass granted by Overcharged Warheads is worthless against any ship that is Tier 6 or above other than Altairian Hulls and their Marauder counterparts because they most likely to have extremely tough armor and relatively weak shields. Note that Ablative Armor and Screens are not affected by shield bypass.
Trivia[edit | edit source]
- Along with other T6 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.
Gallery[edit | edit source]