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The NET Missile delivers a single Explosive projectile applying stasis by disrupting enemy thrusters.
  — In-Game Description 

Stats

NET Missile I
NETMissile1-EX
II
NETMissile2-EX
III
NETMissile3-EX
SPECIFICATIONS Notepad
DPS 100 Explosive 250 Explosive 500 Explosive
Mass 3,000 t 3,700 t 4,100 t
Range 1,500-6,500 m
Speed 3,500 m/s
AoE Radius 450 m
Stasis Duration 5 s
Stasis Potency 25% 50% 75%
Stasis Cooldown 10 s
Firing Cycle C: 0.0 / F: 0.0 / R: 1.0 / N: 1
Traits Predictive Aim
Restricted to AltairiansUmbraPharmakonSpectre
Restricted to Tier 8, Tier 9, Tier 10
Hull XP 46,447 XP 53,353 XP 61,287 XP
BLUEPRINT CompleteBlueprint
Arms Lab Required XI XII N/A
REUSABLE ITEM ReusableItem
Arms Lab Required N/A N/A XII
CRAFT Crafting
Workshop Required IX
Fragments Fragment N/A N/A 150
EQUIP ModuleRefit
Time Time 6h 00m 9h 00m 13h 00m
Helium-3 Helium3 12,300,000 17,400,000 22,800,000
Antimatter Antimatter 3,480,000 4,800,000 6,600,000


General

The NET Missile fires a continuous stream of stasis-inducing projectiles at its enemies from medium-long range, which explode on impact.

Strategy and Setup

Advantages

Unlike all other stasis weapons before it, the NET Missile has a consistent firing pattern without a long cooldown period, enabling it to quickly switch targets and immobilize ships that are far apart from each other.

It also has a decent maximum range as a Tier 8 weapon and travels quickly enough that it rarely misses. Its minimum range is small enough to be negligible.

Disadvantages

The main disadvantage of this weapon is its extremely low DPS in comparison to other Tier 8 weapons. Since the weapon has no spread, it is pointless to equip more than one NET Missile to the same ship.

It also has a stasis cooldown, meaning that enemies become immune to stasis for 5 seconds after the stasis from this weapon wears off (10 second cooldown minus 5 second duration). As a result, it is only possible to slow enemies for a maximum of half the time.

Trivia

Gallery


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